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Advanced [show]


Lance Bradford, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Interpreter. He carries with him a set of hammers, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. He has a long red beard with little hanging trinkets. His eyes are green and he is always smoking a pipe.

Personality: Lance hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Lance was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Lance took refuge in the large cave and found the beat up hammer and armor he uses now. He has achieved small success as a Interpreter.

Motivation: Further expansion of business.

Ideals: Fighting, Artistic. Bonds: Job, Nature, Poor. Occupation: Interpreter

Voice: Spanish accent

Attributes [hide]

Lance Bradford, Male Human Fighter 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 11 (+0)14 (+2) 12 (+1)14 (+2)
Skills Performance +4, Religion +4
Senses Passive Perception 11
Languages Common, Terran, Ignan
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 300 gp.


Social Check DCs


Peter Hadlee, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is wearing a long, grey, dusty cloak. His blonde hair is still thick. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is obsessed with finding treasure.

History: He was born several months after his mother was called into army service. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. He has dedicated himself to building a better trade route.

Motivation: He's looking for his big break; and he desires power and/or immortality

Ideals: Optimist, Gifted. Bonds: Adventurer, Military. Occupation: Unemployed

Voice: Uses lots of figures of speech

Attributes [hide]

Peter Hadlee, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)9 (-1) 13 (+1)10 (+0)
Skills Arcana +1, Nature +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Hugh Badger, Male Human [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and dresses in collared shirts and wears a proper scarf over his head. His skin is also unnaturally pale. He wears a broad hat to hide his balding. His eyes, though not visible through his cowl, are green.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: His parents moved while he was still in utero so he is the first generation to be born here. Cursed with vampirism at a very young age, Hugh has worked very hard to control his curse. He left for the west, certain he would find work there.

Motivation: His religion dominates his actions; and to find somewhere to settle down

Ideals: Passionate, Justice. Flaws: Ugly, Disease. Bonds: Immigrant. Occupation: Server

Voice: Forgets to breathe while speaking

Attributes [hide]

Hugh Badger, Male Human Fighter 4
Medium (6'1") Human, Chaotic Evil (CR 4)
Armor Class 8
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 17 (+3)10 (+0) 15 (+2)11 (+0)
Skills Acrobatics +0, Sleight of Hand +0
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0

Possessions: 300 gp. Golden yellow topaz (1000 gp). Black star sapphire (400 gp).


Social Check DCs


Adelard Walcott, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is well dressed, constantly wearing a violet suit, brown shirt, and tan tie. He keeps his red hair in a flapper bob. His fierce violet eyes like to dwell on things.

Personality: Prone to second guessing himself, he comes off as nervous. He receives visions of the future at random moments

History: Gifted from a young age, Adelard studied abroad. Like his father and his sister before him, after school he went straight into learning to become a Healer. He has built up a small fortune and can afford his own way.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Ideals: Gifted. Flaws: Shy, Depressed. Bonds: Job, Rich. Occupation: Healer

Voice: Old thin voice

Attributes [hide]

Adelard Walcott, Male Human Fighter 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)14 (+2) 13 (+1)14 (+2)
Skills Stealth +3
Senses Passive Perception 11
Languages Common, Orc, Goblin
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1800 sp.


Social Check DCs


Gerald Colby, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Actor. He has done his best to style his white hair to look like a famous performer. His violet eyes lackadaisically let the world flow into them.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: The child of a Server, who enjoyed hunting, Gerald was taken on many hunting expeditions. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He inherited the family business which he has now maintained for 15 years.

Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg

Ideals: Joker. Flaws: Impulsive. Bonds: Job, Nature, Mentor. Occupation: Actor

Voice: American accent

Attributes [hide]

Gerald Colby, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 8 (-1)13 (+1) 16 (+3)16 (+3)
Skills History +3, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs

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