Lance Abram, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing a perfectly clean shirt and pair of pants. He wears his hair in dreadlocks. His eyes are brown and he is always smoking a pipe.
Personality: Abrasive and pushy, he has a hard time making friends. He has a small toy that he constantly fidgets with.
History: He was raised in a mountains tribe. His father had invested heavily in several trade routes and wanted him to inherit them. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is unsatisfied with his job; and he is greedy
Flaws: Antagonistic, Addict. Bonds: Attractive, Nature, Rich, Job. Occupation: Miner
Voice: Soft and mumbly
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 14 (+2) | 18 (+4) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Ignan, Gnoll, Gnome, Aquan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 200 gp.
Hugh Kendall, Male Human [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a tan and black robe with the hood down. His skin is fair and his fingers are delicate and long. His top hat is riddled with cuts and holes. His violet eyes peer out from beneath his top tan hat.
Personality: Prone to second guessing himself, he comes off as nervous. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Cursed with a spirit at a very young age, Hugh has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To get a good night's sleep; and balancing his hectic life and new weaver responsibilities is difficult
Ideals: Joker. Flaws: Ugly, Shy, Antagonistic, Disease. Occupation: Weaver
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 9 (-1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +4
Possessions: 12000 sp.
Trey Harper, Male Human [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft tan waves gently in the breeze. His long chestnut hair is drawn into a two foot long braid. His eyes are a pleasant green.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: From birth he was tutored by a cruel and relentless mentor. A few years later when the east was not economically sound they moved to his current location. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it; and meet up once more with his childhood friend
Flaws: Shy. Bonds: Rich, Adventurer, Mentor, Immigrant. Occupation: Engraver
Voice: Scandinavian accent
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 16 (+3) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1600 sp.
Arnold Clive, Male Human [Permalink]
Personal [hide]
Description: Standing 5'7", this man wears a faded coat and loose pants complete with top hat. He has styled his golden hair well, parting it to the left. He wears round tiny glasses practically rammed into his face.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: When he was but 3 years old his parents immigrated from the west. When Arnold reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Wishes to resurrect an old love; and he's looking for his big break
Flaws: Shy. Bonds: Adventurer, Immigrant, Military, In love. Occupation: Guard
Voice: Breathy voice
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 9 (-1) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 8000 sp. Banded agate (5 gp). Silver pearl (110 gp). Red spinel (110 gp). 1 Minor magic item.
Robert Sydney, Male Human [Permalink]
Personal [hide]
Description: A 6'0" southern man, he is constantly adorned with expensive silk clothing, often dyed in bright brown and grey, and wears rings and necklaces with large, colorful gems. His long silver hair reaches down to his waist. His blue eyes dart from person to person to random spaces in the air.
Personality: He can speak with the recently deceased. He invites people to come help in his community garden.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Brilliant and gifted he never wanted to apply himself. He was always very intelligent and has formed a secret society of philosophers.
Motivation: To prove his worth to the world; and money/treasure
Ideals: Gifted, Philantrophist. Flaws: Disease, Secretive, Impulsive. Bonds: Rich. Occupation: Miller
Voice: Aggressive tone
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 14 (+2) | 12 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp. Bloodstone (20 gp). Tiger eye turquoise (15 gp). 1 Half-Plate. 1 Banded mail. 1 Half-Plate.
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