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Advanced [show]


Wymar Hailey, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a tight fitting red shirt and pants. His hair is greying and his face has many wrinkles. He wears large thick round spectacles.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He comes from a rich northern family. A gifted student he started as a Spy, but he got bored and became a Spice Merchant. He's also a talented Spy, but doesn't like to broadcast it.

Motivation: Balancing his hectic life and new Spice Merchant responsibilities is difficult.

Ideals: Joker. Bonds: Religious, Rich, Job. Occupation: Spice Merchant

Voice: Slurs words

Attributes [hide]

Wymar Hailey, Male Human Fighter 3
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)10 (+0) 13 (+1)15 (+2)
Skills Arcana +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. Brass mug with jade inlays (400 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (80 gp).


Social Check DCs


Trym Ramsay, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. He has a very tight haircut. His ears are large.

Personality: Trym wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born in a small village he learned the ways of the warrior from his father. His father took him hunting and taught him how to get in the mind of other creatures. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trym fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To share knowledge with the world; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Disciplined, Logical, Fighting. Flaws: Ugly. Bonds: Nature. Occupation: Fisher

Voice: Old thin voice

Attributes [hide]

Trym Ramsay, Male Human Fighter 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)14 (+2) 13 (+1)16 (+3)
Skills Arcana +4, Performance +5
Senses Passive Perception 11
Languages Common, Ignan, Infernal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 70 pp.


Social Check DCs


Alexandre Tenley, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He sports grey clothing, slightly heavier than average wear. He sports a flattop hair cut. His gray eyes have a joyful gleam in them most of the time.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He also has developed a complete distrust of the Roofer profession.

History: He got into the Mason business at a young age. His first spouse was a Roofer, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Marry his sister to traveling adventurers; and he is compelled to act according to his religious beliefs

Ideals: Athletic. Bonds: Job, Family, Adventurer, Religious. Occupation: Mason

Voice: Cold and demanding tone

Attributes [hide]

Alexandre Tenley, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 15 (+2)16 (+3) 11 (+0)11 (+0)
Skills Arcana +5, Deception +2
Senses Passive Perception 10
Languages Common, Dwarven, Draconic, Orc
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: Golden pearl (110 gp). Chrysoberyl (110 gp).


Social Check DCs


Bertram Stanley, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of the four houses of cards around his neck, and a sai on his belt. His hair is short and auburn. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is business-like. He takes instructions and follows them to the letter. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Bertram lived on a farm with his mother, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Due to his spouse's obsession with being a Sellsword they were divorced and he won custody of their son. He worked as a Bounty Hunter, and he later adopted a second son.

Motivation: An old rival family wants him found; and find a way to reverse the transformation of his brother

Ideals: Fighting, Professionalism, Joker. Flaws: Insomniac. Bonds: Family. Occupation: Bounty Hunter

Voice: Pirate accent

Attributes [hide]

Bertram Stanley, Male Human Fighter 3
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 14 (+2)16 (+3) 10 (+0)10 (+0)
Skills Intimidation +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Elven, Terran, Gnoll
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: 100 gp.


Social Check DCs


Trey Cotton, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears silk and lounges about seductively. His silver hair has been sun bleached extensively. He is very pretty but has cold, dead eyes.

Personality: Always inclined to offer people food he seems plenty friendly. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Trey was born the youngest of three triplets. Trey was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. Due to his spouse's obsession with being a Herbalist they were divorced and he won custody of their son. He worked as a Shipwright, and he later adopted a second son.

Motivation: An old rival family wants him found.

Ideals: Philantrophist. Flaws: Forgetful. Bonds: Attractive, Family, Religious. Occupation: Shipwright

Voice: growls and snarls, animalistic

Attributes [hide]

Trey Cotton, Male Human Fighter 3
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 11 (+0)11 (+0) 12 (+1)11 (+0)
Skills History +2, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4

Possessions: 9000 cp.


Social Check DCs

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