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Advanced [show]


Diggory Altham, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He is well dressed, but even with his fine clothing he looks run-down. His white hair is slicked back into a classic pompadour. He has a tattooed face.

Personality: Prone to second guessing himself, he comes off as nervous. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born in the south, but his parents moved at a very young age to the north. When Diggory reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now travels the world, in search of power and loot.

Motivation: To reunite with his old friends; and someone believes him a fraud

Flaws: Shy. Bonds: Adventurer, Immigrant, Military, Enemies. Occupation: Hunter

Voice: Timid voice

Attributes [hide]

Diggory Altham, Male Human Fighter 5
Medium (6'0") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)10 (+0) 14 (+2)9 (-1)
Skills Intimidation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 4000 sp. Moonstone (20 gp). Rose (20 gp).


Social Check DCs


Jocelyn Kent, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is wearing a perfectly clean shirt and pair of pants. He has shaved his head bald. He has a tattooed face.

Personality: He exudes charisma. He is a tour de force of persuasion. He is lazy and tries to find solutions quickly.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. From his teen years he was always beautiful and desirable, so people have always doted on him. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: To unite with his sister; and his relatives are trying to arrange a marriage

Ideals: Gifted. Flaws: Lazy. Bonds: Attractive, Rich, Family. Occupation: Ploughman

Voice: Low rumbling, strings words together

Attributes [hide]

Jocelyn Kent, Male Human Fighter 4
Medium (6'3") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 9 (-1)11 (+0) 13 (+1)13 (+1)
Skills Arcana +2, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 200 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Godfrey Fawcett, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a tattered pair of loose pastel pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He sports a flattop hair cut. He wears an eyepatch.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born in the north to a Bowyer, Godfrey learned a great deal about his mother's area of expertise. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He left for the north, certain he would find work there.

Motivation: He is unsatisfied with his job; and to be a priest again

Ideals: Disciplined. Flaws: Ugly. Bonds: Poor, Job, Immigrant. Occupation: Bowyer

Voice: Creaky witch voice

Attributes [hide]

Godfrey Fawcett, Male Human Fighter 4
Medium (5'0") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)15 (+2) 17 (+3)15 (+2)
Skills Arcana +4, Medicine +5
Senses Passive Perception 13
Languages Common, Celestial, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 600 gp. 4 Tanglefoot bags.


Social Check DCs


Solomon Graeme, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a brown armored body suit, with a simple green line shooting up and back down. His white hair is styled in orderly dreadlocks. He has gleaming, smiling gray eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Solomon was raised in a hard working conservative environment. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He then took over the family business and is one of the better Architect for hire.

Motivation: To share knowledge with the world; and meet up once more with his childhood friend

Ideals: Logical. Flaws: Antagonistic. Bonds: Job, Adventurer. Occupation: Architect

Voice: Posh accent

Attributes [hide]

Solomon Graeme, Male Human Fighter 3
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)15 (+2) 17 (+3)15 (+2) 17 (+3)13 (+1)
Skills Medicine +5, Survival +5
Senses Passive Perception 13
Languages Common, Dwarven, Undercommon
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Jet (60 gp).


Social Check DCs


Trym Dayton, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. His attire stands in sharp contrast to his monstrous two handed axe, which is beautifully polished and possesses an ornate carving of a rose on it. His chestnut hair is lengthy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is a ruthless business man, a trait he acquired from his father.

History: Born to a Gardener, his father struggled to pay the bills. He went to a religious school and was inspired by the priests there in charitable deeds. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Poor, Religious. Occupation: Barrister

Voice: Hard of hearing, loud

Attributes [hide]

Trym Dayton, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 16 (+3)8 (-1) 14 (+2)5 (-3)
Skills Arcana +1, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4

Possessions: 2000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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