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NPC Generator

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Advanced [show]


Dustin Everly, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright brown and blue, and wears rings and necklaces with large, colorful gems. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His auburn hair, when down, is lengthy. His fair skin shows little sign of his aristocratic breeding.

Personality: He is fixated on the number 100. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is used to getting what he wants. In part because he is a meticulous planner.

History: Gifted from a young age, Dustin studied abroad. After coming to the age of reason, Dustin took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Professionalism, Gifted. Flaws: Insane. Bonds: Rich, Attractive. Occupation: Shoemaker

Voice: Whispers

Attributes [hide]

Dustin Everly, Male Human Fighter 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)9 (-1) 10 (+0)13 (+1)
Skills History +1, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 34000 sp. Brown-green garnet (80 gp). 1 Minor magic item.


Social Check DCs


Godfrey Gresham, Male Human [Permalink]

Personal [hide]

Description: 5'7" and muscular, this northern man typically wears red cloth garments or leather armor. His golden hair is still thick. His fierce violet eyes like to dwell on things.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born in the north, but his parents moved at a very young age to the south. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He has since lost track of the people in his past.

Motivation: To reunite with his absent father; and wants to raise his children well

Ideals: Athletic, Joker, Gifted. Bonds: Immigrant, Family. Occupation: Tailor

Voice: Jamaican accent

Attributes [hide]

Godfrey Gresham, Male Human Fighter 4
Medium (5'7") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)9 (-1) 13 (+1)13 (+1)
Skills Arcana +1, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Ernest Colby, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears silk and lounges about seductively. His hair is short and brown. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He can speak with the recently deceased. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Born in the east his family was never financially stable. His psionic abilities were realized during a raid on his village. After a long history of fighting, Ernest and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Poor, Mentor. Occupation: Farmer

Voice: Spits words with contempt

Attributes [hide]

Ernest Colby, Male Human Fighter 3
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)10 (+0) 15 (+2)11 (+0)
Skills Athletics +4, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Diggory Melancon, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and prefers to wear flannel. His golden hair is slicked back into a classic pompadour. His fierce blue eyes like to dwell on things.

Personality: He is business-like. He takes instructions and follows them to the letter. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Brilliant and gifted he never wanted to apply himself. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and money/treasure

Ideals: Athletic, Professionalism, Artistic, Gifted. Bonds: Rich. Occupation: Sailor

Voice: Relaxed voice

Attributes [hide]

Diggory Melancon, Male Human Fighter 3
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)7 (-2) 12 (+1)8 (-1)
Skills Medicine +3, Religion +0
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Trey Clapham, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'7" and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His left hand appears badly burned and disfigured. His chestnut hair is thinning but still full. His face is covered beneath a completely black helmet.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is frequently practicing swordplay.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Due to his spouse's obsession with being a Marshal they were divorced and he won custody of their son. He worked as a Body Guard, and he later adopted a second son.

Motivation: Obtaining odd cultural Human artifacts is his passion; and find a way to reverse the transformation of his brother

Bonds: Adventurer, Family, Military. Occupation: Body Guard

Voice: Booming voice

Attributes [hide]

Trey Clapham, Male Human Fighter 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)10 (+0) 17 (+3)16 (+3)
Skills Deception +5, Stealth +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 10 pp. Amethyst (140 gp). Amber (140 gp). Moss agate (14 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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