Clerebold Snape, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His thin eyebrows rest above his beady hazel eyes.
Personality: Always inclined to offer people food he seems plenty friendly. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born in the south. Clerebold was born on a far southern plains where he grew up under the tutelage of his father, an expert Weaver. He now spends his time doing works of charity.
Motivation: He has passion for adventuring and risk; and he's repulsed by the pc
Ideals: Philantrophist, Joker. Flaws: Ugly. Bonds: Immigrant. Occupation: Weaver
Voice: Soft and mumbly
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 10 (+0) | 15 (+2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Sylvan, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 24000 cp. Zircon (20 gp). Sard (20 gp). 1 Minor magic item.
Charles Rutland, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he prefers to wear black pants and tee shirts. He has no hair. His eyes are gray.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He pushes his goals aggressively. He is also a coward if confronted.
History: He comes from a rich eastern family. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. By chance he met his sister recently and the two have been together since.
Motivation: Regain custody of his son; and to unite with his sister
Flaws: Ugly, Fearful. Bonds: Family, Rich. Occupation: Bricklayer
Voice: Shortens vowels
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 10 (+0) | 16 (+3) | 6 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Gnoll, Sylvan, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. 1 Half-Plate.
Odo Hadleigh, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a black vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his black boots flare out at the collars. His black hair is singed and shortened. He wears crescent spectacles with a black brim.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: Money/treasure; and many giants want him driven away
Flaws: Ugly, Terse, Disease. Bonds: Enemies, Rich. Occupation: Healer
Voice: Mousy voice
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 9 (-1) | 13 (+1) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp. Chrysoberyl (120 gp).
Don Vance, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a tan small hat and tan clothes. His white hair is singed and shortened. He wears an eyepatch.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He also has developed a complete distrust of the Mercenary profession.
History: Don was raised in a hard working conservative environment. He dropped out of school to support his sick father, and resented it. He has drifted from career to career and currently works as a Sailor.
Motivation: Sabotage a competitor; and doesn't want to be a sailor and was forced into it by his family
Ideals: Philantrophist, Logical. Flaws: Ugly, Antagonistic. Bonds: Job, Family. Occupation: Sailor
Voice: Relaxed voice
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 7 (-2) | 8 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4
Possessions: 300 gp.
Lance Dryden, Male Human [Permalink]
Personal [hide]
Description: An older man who wears loose pants and a collared shirt complete with sweater beneath his coat, he is not a threatening figure. His hair is cut close to his head. He has blue eyes and a black hat with a green feather.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He works hard and plays hard.
History: He was born in a small desert village. Over the years he perfected his riding and shooting skills. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Find a way to reverse the transformation of his brother; and wants to raise his children well
Ideals: Entrepeneur. Flaws: Hedonist. Bonds: Attractive, Nature, Family. Occupation: Body Guard
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 17 (+3) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Giant, Dwarven, Goblin
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 36000 sp. Blue sapphire (500 gp). Moss agate (16 gp). Tourmaline (90 gp).
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