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Advanced [show]


Ralf Harrington, Male Human [Permalink]

Personal [hide]

Description: He wears red painted combat armor at almost all times. His moppish red hair is in a traditional bowl cut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: His parents moved while he was still in utero so he is the first generation to be born here. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Ralf and his spouse have recently divorced.

Motivation: A deep hatred of dire rats; and revenge

Flaws: Antagonistic. Bonds: Attractive, Enemies, Immigrant. Occupation: Fortune-teller

Voice: Boston accent

Attributes [hide]

Ralf Harrington, Male Human Fighter 3
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 9 (-1)10 (+0) 8 (-1)11 (+0)
Skills Persuasion +2, Sleight of Hand +3
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 70 pp. Red-brown spinel (50 gp). Amber (50 gp). 1 Silk rope. 1 Superior lock.


Social Check DCs


Trym Stratford, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His attire stands in sharp contrast to his greataxe, which is beautifully polished and possesses an ornate carving of a skull on it. His hair is blonde and curly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: He was born the only child of a wealthy merchant. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Due to his spouse's obsession with being a Apothecary they were divorced and he won custody of their daughter. He worked as a Actor, and he later adopted a second daughter.

Motivation: He has money and likes to spend it; and his relatives are trying to arrange a marriage

Ideals: Entrepeneur, Disciplined, Artistic. Bonds: Family, Rich. Occupation: Actor

Voice: Rhymes sentences (sorry)

Attributes [hide]

Trym Stratford, Male Human Fighter 3
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)11 (+0) 14 (+2)8 (-1)
Skills Insight +4, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 15000 cp. Coral (110 gp). Obsidian (4 gp).


Social Check DCs


Heward Southey, Male Human [Permalink]

Personal [hide]

Description: 5'0" and muscular, this eastern man wears a tan vest with golden trim over his white shirt. His yellow leather gloves and pants are well-kept, and his tan boots flare out at the collars. His hair is golden and very short. His fierce amber eyes like to dwell on things.

Personality: He has always had a great fascination with Human culture. He is afraid of women and trembles around them

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. In his 11th year, his parents were killed by a giants raid, leaving Heward alone in the world. After a stint in an orphanage, he was adopted. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Many giants want him driven away; and human compassion

Ideals: Athletic. Flaws: Racist, Shy. Bonds: Religious, Enemies. Occupation: Guard

Voice: High pitched, excited

Attributes [hide]

Heward Southey, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)12 (+1) 11 (+0)9 (-1)
Skills Deception +1, Religion +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2000 cp. Obsidian (9 gp). Peridot (20 gp). 2 Alchemist’s fire.


Social Check DCs


Ralf Shelley, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is well dressed, constantly wearing a blue suit, black shirt, and grey tie. His blonde hair is knotted and matted. His eyes are blue.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was born to a criminal king-pin and mafia family Brilliant and gifted he never wanted to apply himself. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To get a good night's sleep; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Gifted, Persistence. Flaws: Ugly, Insomniac. Bonds: Criminal record. Occupation: Blacksmith

Voice: Indian accent

Attributes [hide]

Ralf Shelley, Male Human Fighter 4
Medium (5'1") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)12 (+1) 11 (+0)14 (+2)
Skills Arcana +3, Stealth +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Randal Adley, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears dark leathers with embroidery. His hair is short and chestnut. His ears are large.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He misses his home and complains about the freezing weather, even in summer.

History: He was born to loving parents in a slum to the west. Cursed with a spirit at a very young age, Randal has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Meet up once more with his childhood friend; and to protect his home

Flaws: Ugly, Disease. Bonds: Poor, Guardian, Immigrant. Occupation: Crown-heir

Voice: Strong lisp

Attributes [hide]

Randal Adley, Male Human Fighter 3
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)8 (-1) 17 (+3)5 (-3)
Skills Animal Handling +5, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 100 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs

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