Diggory Shelly, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears black leather gloves, a black jacket, and tight pants. His hair is long and black with streaks of golden, and is pulled back with small black clips. His beard is golden, braided, and well cared for. His ears are large.
Personality: Diggory is depressed about a lot of things. He tends to be a nihilist. The war was a terrible time for him, and Diggory does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Diggory was born in the east. At a young age he loved to build and create. When Diggory reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He loathes his own lifestyle; and he feels kind of lost in life
Ideals: Athletic, Persistence. Flaws: Ugly, Depressed. Bonds: Military. Occupation: Blacksmith
Voice: Scottish accent
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 7 (-2) | 10 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2600 sp.
Lewis Kenley, Male Human [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively. He carries a battered club and tarnished sword as well. His white hair is heavily combed to the left. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Stoic and calm, he prefers to meditate than take action. He takes great joy in being the best Bricklayer in town.
History: Born in a small village he learned the ways of the warrior from his mother. He was an apprentice working in his mother's forge. He became a Bricklayer soon after.
Motivation: To be a Farmer again; and wants to open a new tavern
Ideals: Fighting, Disciplined. Flaws: Insomniac. Bonds: Attractive, Job. Occupation: Bricklayer
Voice: Jittery and nervous
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 12 (+1) | 9 (-1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 300 gp. 1 Half-Plate.
Don Sutton, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'5". He is constantly adorned with expensive silk clothing, often dyed in bright blue and white, and wears rings and necklaces with large, colorful gems, and his gloved hand is found clutching a shortbow. He has styled his red hair well, parting it to the left. He wears an eyepatch.
Personality: A skeptical and narcissistic man, Don's first love is himself. His second love is also himself. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Born in the west to a Bricklayer, Don learned a great deal about his father's area of expertise. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has worked as a Bricklayer like his father before him.
Motivation: Expand his business; and he'd like to take his coworkers down a peg
Ideals: Impeccable. Flaws: Ugly, Fearful, Insane. Bonds: Rich, Job. Occupation: Bricklayer
Voice: Raspy
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Aquan, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 19000 cp. White pearl (160 gp). Bloodstone (60 gp). Golden yellow topaz (200 gp).
Dean Clapham, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he dresses in green turtlenecks beneath a brown coat with pastel slacks. He has a small bristly mustache and wavy auburn hair. He tend to wears goggles to shield his eyes.
Personality: He is extraordinarily eccentric. Dean is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He was granted martial powers by his dying brother.
Motivation: His relatives are trying to arrange a marriage; and he has a rivalry with the church that dominates his actions
Ideals: Gifted. Flaws: Insane. Bonds: Family, Religious. Occupation: Spice Merchant
Voice: German accent
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 14 (+2) | 15 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Abyssal, Aquan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 400 gp.
Odo Abram, Male Human [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He prefers to wear flannel. His black hair is knotted and matted. His fair skin shows little sign of his aristocratic breeding.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born to a poor family in the city he treasured whatever gifts he got. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He struck the Actor job and began his own company from there.
Motivation: Balancing his hectic life and new Actor responsibilities is difficult.
Ideals: Optimist, Gifted. Bonds: Attractive, Job, Poor. Occupation: Actor
Voice: Irish accent
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 17 (+3) | 7 (-2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 1100 sp.
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Their contribution stands as a beacon of hope for all adventurers!
