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Advanced [show]


Kody Denholm, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft blue waves gently in the breeze. His white hair is lengthy. His violet eyes dart from person to person.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He worked as a nervous Layabout and found it very stressful. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Wants to raise his children well; and to unite with his brother

Ideals: Joker, Justice. Bonds: Rich, Family, Job. Occupation: Layabout

Voice: Sensual and smooth

Attributes [hide]

Kody Denholm, Male Human Fighter 3
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 10 (+0)16 (+3) 12 (+1)13 (+1)
Skills Acrobatics +1, Animal Handling +3
Senses Passive Perception 11
Languages Common, Goblin, Giant, Draconic
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +3

Possessions: 300 gp. Brass mug with jade inlays (400 gp). A miniature golden chest with tiny emeralds lining the top (120 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (60 gp).


Social Check DCs


Godfrey Clifton, Male Human [Permalink]

Personal [hide]

Description: This man is generally well dressed albeit a few years behind the times. He has a penchant for wearing a ring with an oversized topaz on his left hand. His auburn hair is kept up in a ponytail inside a feathered hat. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: Stoic and calm, he prefers to meditate than take action. He pushes his goals aggressively. He is also a coward if confronted.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Godfrey was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Godfrey's father didn't care for him much, and the feeling was mutual. He now mingles about in high society.

Motivation: He is terrified, and will act out of fear; and he has money and likes to spend it

Ideals: Disciplined. Flaws: Fearful, Antagonistic. Bonds: Attractive, Rich. Occupation: Mayor

Voice: High pitched and raspy

Attributes [hide]

Godfrey Clifton, Male Human Fighter 3
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 5 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 5 (-3)12 (+1) 11 (+0)15 (+2)
Skills Athletics +3, Survival +2
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Bertram Webley, Male Human [Permalink]

Personal [hide]

Description: This man wears bulky tan painted plate armor, and sports empty pouches on his belt. His brown hair is greying along the sides and has receded to reveal a widow's peak. He wears round tiny glasses practically rammed into his face.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. Bertram enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born to a pair of adventurers, Bertram grew up listening to his mother's many stories. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He hasn't been sleeping well lately.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he has a crush on the local blacksmith

Flaws: Hedonist, Insomniac. Bonds: Adventurer, Family, Has a crush. Occupation: Stylist

Voice: Speaks with back of mouth

Attributes [hide]

Bertram Webley, Male Human Fighter 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 14
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 13 (+1)8 (-1) 10 (+0)9 (-1)
Skills Arcana +1, Intimidation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4

Possessions: 400 gp.


Social Check DCs


Kody Cotton, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and wears grey leather gloves, a grey jacket, and tight pants. His skin is also unnaturally pale. His hair, while still mostly silver, has prominent grey streaks. His hazel eyes peer out from beneath his top grey hat.

Personality: He is calm most of the time but flees social interaction. He is able to make almost anything out of random pieces of junk.

History: He was born in the east, but his parents moved at a very young age to the south. His first spouse was a Detective, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his sister's freedom.

Motivation: Find a way to reverse the transformation of his sister.

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Immigrant, Family. Occupation: Sage

Voice: Low rumbling, strings words together

Attributes [hide]

Kody Cotton, Male Human Fighter 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)15 (+2) 8 (-1)6 (-2)
Skills Arcana +4, Stealth +5
Senses Passive Perception 9
Languages Common, Elven, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


William Soames, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a simple brown robe with violet stripes complete with hood. His red hair is matted, messy, and big. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: Overbrimming with self-confidence, William isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born to a criminal king-pin and mafia family His parents were killed by giants in a raid when he was still a young child. The giants captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Being a Cartwright kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and revenge

Ideals: Impeccable, Optimist. Flaws: Ugly. Bonds: Criminal record, Enemies. Occupation: Cartwright

Voice: Mousy voice

Attributes [hide]

William Soames, Male Human Fighter 3
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 13 (+1)16 (+3) 10 (+0)16 (+3)
Skills Deception +5, History +5
Senses Passive Perception 10
Languages Common, Elven, Giant, Gnome
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs

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