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NPC Generator

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Advanced [show]


Gunter Darby, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is wearing colorful clothing, dressed as a Glassblower. His hair is greying and his face has many wrinkles. His face is covered beneath a completely black helmet.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Gifted from a young age, Gunter studied abroad. Like his father and his sister before him, after school he went straight into learning to become a Glassblower. He now owns his own business.

Motivation: A deep hatred of dire rats; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Ideals: Gifted. Flaws: Sensitive. Bonds: Attractive, Job, Enemies. Occupation: Glassblower

Voice: Breathy voice

Attributes [hide]

Gunter Darby, Male Human Fighter 4
Medium (5'8") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 11 (+0)14 (+2) 14 (+2)12 (+1)
Skills Insight +4, Stealth +1
Senses Passive Perception 12
Languages Common, Giant, Draconic
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 10000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Peter Morton, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. With a patchy brown beard and wild brown hair. His half smiles and blue eyes are beguiling and draw you in.

Personality: He has a massive crush on the younger sibling of the Mayor who has hired him part-time. He also is a firm believer in the manly ideal.

History: He is the product a well kept family trust fund and as such has never really known need. Peter was born on a far northern desert where he grew up under the tutelage of his mother, an expert Mayor. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He is greedy; and he wants to get laid

Flaws: Impulsive. Bonds: Rich, Attractive, Has a crush, Immigrant. Occupation: Mayor

Voice: Switch between two voices

Attributes [hide]

Peter Morton, Male Human Fighter 4
Medium (5'9") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)11 (+0) 12 (+1)7 (-2)
Skills Investigation +2, Performance +0
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 38000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Patrick Chatham, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has dyed his greying white hair a little too much giving a sharp white color. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Patrick hails from a village terrorized by goblins. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Since then, he has sought to make the best of life.

Motivation: Many goblins want him driven away.

Ideals: Optimist. Flaws: Depressed. Bonds: Enemies, Nature. Occupation: Glassblower

Voice: Posh accent

Attributes [hide]

Patrick Chatham, Male Human Fighter 3
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)15 (+2) 11 (+0)12 (+1)
Skills Medicine +2, Perception +2
Senses Passive Perception 12
Languages Common, Draconic, Ignan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. Amethyst (50 gp). Tourmaline (50 gp).


Social Check DCs


Theobald Marlowe, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears dull pastel sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed pickaxe, just in case. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. He wears round tiny glasses practically rammed into his face.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Guard hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world.

Ideals: Joker, Logical. Flaws: Ugly, Forgetful. Bonds: Poor. Occupation: Guard

Voice: Prounounces S like Z

Attributes [hide]

Theobald Marlowe, Male Human Fighter 4
Medium (6'5") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 18 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 6 (-2)8 (-1) 17 (+3)9 (-1)
Skills Arcana +1, Persuasion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 9000 cp. Gold and topaz bottle stopper cork (700 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (90 gp).


Social Check DCs


Bertram Springfield, Male Human [Permalink]

Personal [hide]

Description: He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a trident, but if one is not available he will default to his mace. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has wavy black hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Bertram wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is frequently practicing swordplay.

History: He served in the navy to pay for his family's outstanding loans. His father was a soldier and died while he was still young. Bertram was left his father's suit of armor and trained in its use and care. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bertram fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Disciplined, Fighting. Flaws: Insane. Bonds: Military. Occupation: Guard

Voice: Farmer accent

Attributes [hide]

Bertram Springfield, Male Human Fighter 4
Medium (6'0") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 14 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 9 (-1)8 (-1) 14 (+2)11 (+0)
Skills Acrobatics +3, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +2

Possessions: 100 gp. Red garnet (100 gp). 1 Minor magic item.


Social Check DCs

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