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NPC Generator

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Advanced [show]


Arnold Atherton, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'1" has a big stupid grin on his face most of the time. He wears a fancy grey suit. He sports a long blonde beard, and similarly colored long hair. His gray unseeing eyes seem to look past you.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born to a pair of adventurers, Arnold grew up listening to his father's many stories. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: To get a good night's sleep; and he's looking for his big break

Ideals: Extrovert. Flaws: Disease, Insomniac. Bonds: Attractive, Adventurer, Job. Occupation: Barber

Voice: Ums and uhs a lot

Attributes [hide]

Arnold Atherton, Male Human Fighter 3
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)15 (+2) 11 (+0)8 (-1)
Skills Persuasion +1, Religion +4
Senses Passive Perception 10
Languages Common, Druidic, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Dustin Mitchell, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy silver stubble. He is wearing a long, violet, dusty cloak. He has a hunchback. He wears his silver hair down. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is lazy and tries to find solutions quickly.

History: He was born into a rich family. His childhood dream was to be a Guard, but he was a colossal failure. He's since become an addict/alcoholic.

Motivation: He has money and likes to spend it.

Ideals: Disciplined. Flaws: Ugly, Addict, Lazy. Bonds: Rich, Job. Occupation: Navigator

Voice: Uses sign language

Attributes [hide]

Dustin Mitchell, Male Human Fighter 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)16 (+3) 12 (+1)8 (-1)
Skills Acrobatics +3, Animal Handling +3
Senses Passive Perception 11
Languages Common, Ignan, Gnoll, Goblin
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Anselm Soames, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears a small hat to hide his balding. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He never swears and excessively uses polite adverbs when speaking. He is used to getting what he wants. In part because he is a meticulous planner.

History: When he was but 7 years old his parents immigrated from the north. He was an athlete and attended two major summer competitions. He never won. Since then, he has sought to make the best of life.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often

Ideals: Fighting, Athletic, Optimist, Professionalism. Bonds: Immigrant. Occupation: Fisher

Voice: Voice breaks

Attributes [hide]

Anselm Soames, Male Human Fighter 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 37 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 18 (+4)18 (+4) 10 (+0)12 (+1)
Skills Arcana +6, History +6
Senses Passive Perception 10
Languages Common, Gnoll, Aquan, Ignan, Halfling
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp. Deep green spinel (100 gp). Tiger eye turquoise (9 gp). Red-brown spinel (100 gp).


Social Check DCs


Lance Lindsay, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He is well dressed, but even with his fine clothing he looks run-down. His blonde hair is lengthy and is close to two feet long. His fierce hazel eyes like to dwell on things.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is obsessed with finding treasure.

History: He was born to a criminal king-pin and mafia family Brilliant and gifted he never wanted to apply himself. After a long history of fighting, Lance and his spouse have recently divorced.

Motivation: He has decided he is irredeemable; and to reunite with his old friends

Ideals: Gifted. Flaws: Antagonistic. Bonds: Criminal record, Adventurer. Occupation: Cook

Voice: Farmer accent

Attributes [hide]

Lance Lindsay, Male Human Fighter 3
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 16 (+3)10 (+0) 15 (+2)15 (+2)
Skills History +2, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. Jet (40 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Richard Sherwood, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears professional attire. He wears a colorful flower in his black hair. He wears a mask on his face.

Personality: Cocky and sure of himself, he believes he is the best Barber born in the past three hundred years. Flattery will make him almost putty in your hands.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an apprentice working in his mother's forge. He now owns his own business.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Flaws: Selfish. Bonds: Attractive, Poor, Job, Military. Occupation: Barber

Voice: Puts emphasis on the wrong words

Attributes [hide]

Richard Sherwood, Male Human Fighter 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)11 (+0) 13 (+1)12 (+1)
Skills Acrobatics +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp.


Social Check DCs

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