Balimaar Fawcett, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His white hair is matted, messy, and big. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born a particularly ugly child, much to the horror of his parents. When money was particularly tight he was walking through alleys when he overheard a Sellsword hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He is not mentally stable, and does not behave rationally; and he has decided he is irredeemable
Ideals: Philantrophist. Flaws: Ugly, Insane, Shy. Bonds: Poor. Occupation: Sellsword
Voice: German accent
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 7
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 5 (-3) | 13 (+1) | 9 (-1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged -1 / 1d8-3, Grapple +0
Possessions: 300 gp. Onyx (70 gp). Peridot (70 gp). 1 Masterwork Common Melee.
William Langston, Male Human [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a tan and black robe with the hood down. He is bristling with hidden weapons, mostly tridents and rapiers. His silver hair is styled in orderly dreadlocks. He has gray eyes and a tan hat with a black feather.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He also has developed a complete distrust of the Shipwright profession.
History: He was born the only child of a wealthy merchant. William was born on a far western desert where he grew up under the tutelage of his mother, an expert Masseuse. He has set out to sabotage the competition.
Motivation: He is a bit of a kleptomaniac.
Ideals: Gifted, Entrepeneur. Bonds: Criminal record, Job, Immigrant. Occupation: Masseuse
Voice: Spanish accent
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 16 (+3) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Giant, Sylvan, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 700 sp. Large well-done wool tapestry (100 gp). 8 Acid flasks.
Trym Wheatley, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He usually wears his green robe and has his sickle always slung over his shoulder. He wears his brown hair up. He wears a mask on his face.
Personality: He is a Map Maker first and foremost. He believes firmly that knowledge should be universal. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Sold as a small child to a brothel owner, Trym was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He inherited the family business which he has now maintained for 15 years.
Motivation: Wants to work out more often; and he has passion for adventuring and risk
Ideals: Entrepeneur, Athletic. Bonds: Job, Mentor, Adventurer. Occupation: Map Maker
Voice: Spits words with contempt
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 7 (-2) | 7 (-2) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 60 pp.
Hunter Elton, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a robe, a symbol of luck around his neck, and a lance on his belt. His hair is red and curly. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He has all his life been fascinated with painting.
History: He was born into a rich family. He has chosen to use the inheritance that was left to him frivolously. He has worked as a Brewer like his father before him.
Motivation: Sabotage a competitor; and wants to open a new tavern
Ideals: Fighting, Artistic. Flaws: Antagonistic. Bonds: Rich, Job. Occupation: Brewer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 12 (+1) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +3
Possessions: 300 gp. Chrysoberyl (90 gp). Blue sapphire (600 gp).
Drogo Windsor, Male Human [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His auburn hair is slicked back into a classic pompadour. His fierce brown eyes like to dwell on things.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is frequently practicing swordplay.
History: He was born several months after his father was called into army service. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.
Motivation: He wants nothing more than to rejoin the army.
Flaws: Sensitive. Bonds: Rich, Attractive, Military. Occupation: Adventurer
Voice: Smoker's lung
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 16 (+3) | 12 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 100 gp. Malachite (6 gp).
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