Gomory Bentham, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears suspenders and white workpants. His shirt is brown, and he wears a heavy white leather apron most of the time. He has shaved his head bald. His face is covered beneath a completely black helmet.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: He was always a brilliant, if unscrupulous mind. Gomory was born on a far northern forest where he grew up under the tutelage of his mother, an expert Doctor. He is untrained/undisciplined, which makes him dangerous.
Motivation: To share knowledge with the world; and he's repulsed by the pc
Ideals: Logical. Flaws: Antagonistic, Insane. Bonds: Immigrant. Occupation: Doctor
Voice: Nasally tone
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 34 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 10 (+0) | 14 (+2) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Giant, Auran
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Hunter Clapham, Male Human [Permalink]
Personal [hide]
Description: This man wears very tight pants and wife beaters, though occasionally he sports a red coat, and sports empty pouches on his belt. He has a very tight haircut. His brown eyes have a joyful gleam in them most of the time.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is obsessed with his god.
History: The child of a Locksmith, who enjoyed hunting, Hunter was taken on many hunting expeditions. His childhood dream was to be a Locksmith, but he was a colossal failure. He struck the Barrister job and began his own company from there.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he has a rivalry with the church that dominates his actions
Ideals: Joker. Flaws: Greedy. Bonds: Religious, Nature, Job. Occupation: Barrister
Voice: Speaks with a cold
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 18 (+4) | 16 (+3) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +6 / 1d8+4, Grapple +3
Possessions: 11000 cp.
Drogo Barlow, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy brown stubble. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a hunchback. His hair is brown and very short. His thin eyebrows rest above his beady hazel eyes.
Personality: Drogo hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was born into a rich family. He moved from fad to fad and when he turned 15 he discovered music. He has recently gotten a pet goose that steals things from people.
Motivation: He is greedy; and a rival would like him out of the picture
Ideals: Artistic, Justice. Flaws: Ugly. Bonds: Criminal record, Rich. Occupation: Bellfounder
Voice: Scottish accent
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 16 (+3) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp.
Roger Cason, Male Human [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His skin is fair and his fingers are delicate and long. He wears his chestnut hair down. This blue eyed easterner is not easily forgotten.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is skeptical of what others tell him and is slow to trust.
History: He comes from a rich eastern family. Over the years he perfected his riding and shooting skills. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He uses money and sex appeal to get what he needs; and he is greedy
Flaws: Shy. Bonds: Attractive, Criminal record, Rich, Nature. Occupation: Unemployed
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 10 (+0) | 9 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +3
Possessions: 300 gp.
Kody Blyth, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a brown tunic with blue highlights, and long brown pants that bunch up around his shoes, and is pretty ugly. He sports a long black beard, and similarly colored long hair. His fierce blue eyes like to dwell on things.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born in the south. A gypsy cursed him at a young age, leading to his ugly appearance. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is terrified, and will act out of fear; and to unite with his sister
Ideals: Justice. Flaws: Ugly, Disease, Fearful. Bonds: Family, Immigrant. Occupation: Fisher
Voice: Stutters
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 13 (+1) | 15 (+2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Dwarven
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (160 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
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