Roger Hastings, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft green waves gently in the breeze. His hair is chestnut, silky, and of moderate length. His half smiles and hazel eyes are beguiling and draw you in.
Personality: Overbrimming with self-confidence, Roger isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.
Motivation: He doesn't get along with people that don't share his tastes; and money/treasure
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Rich, Attractive, Religious. Occupation: Farmer
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 8 (-1) | 16 (+3) | 16 (+3) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Halfling, Celestial, Ignan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +5
Possessions: 30 pp.
Diggory Presley, Male Human [Permalink]
Personal [hide]
Description: He wears bulky tan painted plate armor. He carries a battered shortbow and tarnished sickle as well. He keeps his silver hair in a flapper bob. His brown eyes are passionate and lively.
Personality: He is business-like. He takes instructions and follows them to the letter. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born to a pair of adventurers, Diggory grew up listening to his father's many stories. His family was turned out during the war. He and his family wandered north to less war torn lands. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To prove his worth to the world; and he's looking for his big break
Ideals: Fighting, Professionalism. Flaws: Impulsive, PTSD. Bonds: Adventurer. Occupation: Slave Trader
Voice: Eastern European accent
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 15 (+2) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 300 gp. 1 Masterwork Heavy wooden shield.
Shane Brixton, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing the road beaten gear of a warrior. He wears his white hair down. He has a dull look in his gray eyes.
Personality: Prone to second guessing himself, he comes off as nervous. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: The child of southern immigrants he idolized his mother. A gifted student he started as a Bather, but he got bored and became a Tanner. He has taken up work as a Tanner and fed both sides of the war false information with the goal of increasing casualties.
Motivation: He wants nothing more than to rejoin the army; and he'd like to take his coworkers down a peg
Ideals: Fighting. Flaws: Shy, PTSD. Bonds: Job, Immigrant, Military. Occupation: Tanner
Voice: Thin and wheezing
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 13 (+1) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp. Chalcedony (50 gp). Aquamarine (200 gp). Aquamarine (200 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Manfred Kirby, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and prefers to wear yellow clothing when he does not wear armor. His golden hair is drawn into a tight pony tail with a skull scrunchie. His violet eyes dart from person to person to random spaces in the air.
Personality: He is a Dyer first and foremost. He believes firmly that knowledge should be universal. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: He was raised in a white middle class family as the only child. There was a wharf not far from home where he often wandered off to fish. He ran away from his former home and has been making his living as a Dyer for the past few years.
Motivation: Balancing his hectic life and new Dyer responsibilities is difficult.
Flaws: Mundane. Bonds: Job, Attractive, Nature. Occupation: Dyer
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 14
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 10 (+0) | 12 (+1) | 18 (+4) | 14 (+2) |
Senses Passive Perception 16
Languages Common, Giant
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
Possessions: 400 gp.
Theobald Blyth, Male Human [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with black colored cloaks and clothing. His silver hair is kept up in a ponytail inside a Stetson hat. His amber eyes peer out from beneath his Stetson black hat.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He does not trust anyone and sleeps with one eye open.
History: Born in the north his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Shepherd hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To clean up the streets; and to reunite with his old friends
Ideals: Impeccable. Flaws: Insomniac. Bonds: Poor, Adventurer, Guardian. Occupation: Shepherd
Voice: Sounds elderly
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 14 (+2) | 13 (+1) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
