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Advanced [show]


Heward Washington, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a green and grey handkerchief worn on his left side. He carries with him a set of kukris on his belt, each one with a opal on the hilt. His hair is cut close to his head. His violet eyes are passionate and lively.

Personality: He likes to make people angry or surprised. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. At some point he was captured by gnolls and was tortured. After several years of this he finally managed to escape. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Heward fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He seems to be bored by most things; and to end his boredom

Ideals: Fighting. Flaws: Antagonistic, Mundane. Bonds: Criminal record, Slave, Enemies. Occupation: Junk Dealer

Voice: Spits and sputters

Attributes [hide]

Heward Washington, Male Human Fighter 3
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 15 (+2)17 (+3) 17 (+3)13 (+1)
Skills Insight +5, Intimidation +3
Senses Passive Perception 13
Languages Common, Abyssal, Sylvan, Giant
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Thomas Clinton, Male Human [Permalink]

Personal [hide]

Description: He has a large yellow mantle and cape that has been intricately interwoven into his black robe. He is portly but not overly obese. His hair is long and brown with streaks of blonde, and is pulled back with small yellow clips. His beard is blonde, braided, and well cared for. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Thomas was raised in a hard working conservative environment. Thomas abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: A need for knowledge about a nearby landmark; and sabotage a competitor

Ideals: Joker, Entrepeneur. Flaws: Insomniac. Bonds: Job, Adventurer. Occupation: Cartwright

Voice: Cold and demanding tone

Attributes [hide]

Thomas Clinton, Male Human Fighter 3
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)12 (+1) 12 (+1)12 (+1)
Skills Deception +3, Investigation +3
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Jocelyn Byron, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is well dressed, but even with his fine clothing he looks run-down. His black hair has been sun bleached extensively. His eyes are likewise violet.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Jocelyn hails from a village terrorized by gnolls. Like his father and his brother before him, after school he went straight into learning to become a Ruler. He has drifted from career to career and currently works as a Ruler.

Motivation: Meet up once more with his childhood friend; and sabotage a competitor

Ideals: Joker, Philantrophist. Bonds: Enemies, Job, Adventurer. Occupation: Ruler

Voice: Soft and mumbly

Attributes [hide]

Jocelyn Byron, Male Human Fighter 3
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 15 (+2)12 (+1) 13 (+1)9 (-1)
Skills Deception +1, Nature +3
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: 100 gp.


Social Check DCs


Roger Shelley, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'11" and is a bit bulky. He is very muscular particularly in the legs. He tends to wear a large black jacket. He has done his best to style his red hair to look like a famous performer. His blue eyes dart from person to person to random spaces in the air.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He also hits on women, regardless of circumstances.

History: Roger was raised in a hard working conservative environment. From his teen years he was always beautiful and desirable, so people have always doted on him. He has gone from town to town working and never settling down anywhere, but has fallen for a local Map Maker. He hasn't told them the truth, but wants to settle down with them.

Motivation: He's repulsed by the PC; and balancing his hectic life and new courier responsibilities is difficult

Flaws: Shy, Antagonistic. Bonds: Has a crush, Job, Attractive. Occupation: Courier

Voice: Speaks with back of mouth

Attributes [hide]

Roger Shelley, Male Human Fighter 3
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)8 (-1) 9 (-1)12 (+1)
Skills Acrobatics +3, Intimidation +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp. Freshwater pearl (16 gp). Chrysoberyl (80 gp). Red garnet (80 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Kyle Browning, Male Human [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. He carries a battered rapier and tarnished greataxe as well. He has wavy golden hair. His eyes are likewise blue. His teeth are white and perfect.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He pushes his goals aggressively. He is also a coward if confronted.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. Kyle abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has never given up on his writing dream.

Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend

Ideals: Fighting, Artistic. Flaws: Terse, Fearful. Bonds: Attractive, Adventurer. Occupation: Detective

Voice: Slow speaker

Attributes [hide]

Kyle Browning, Male Human Fighter 3
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 17 (+3)16 (+3) 12 (+1)12 (+1)
Skills Medicine +3, Stealth +5
Senses Passive Perception 11
Languages Common, Draconic, Auran, Goblin
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 60 pp. Alexandrite (500 gp). Azurite (11 gp).


Social Check DCs

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