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NPC Generator

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Advanced [show]


Kody Shelly, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down, and carries greataxes. His silver hair is thinning but still full. He has several tiny aquamarine earrings on each ear.

Personality: He dislikes all the random violence that takes place in the south. He plays an instrument quite well.

History: Kody was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barber. He now owns his own business.

Motivation: Expand his business; and wants to open a new tavern

Ideals: Fighting, Pacifist, Artistic. Bonds: Rich, Job. Occupation: Barber

Voice: High pitched, excited

Attributes [hide]

Kody Shelly, Male Human Fighter 3
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)13 (+1) 14 (+2)12 (+1)
Skills Insight +4, Medicine +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 3000 sp. 1 Chain shirt.


Social Check DCs


Gerald Stanford, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is greying and his face has many wrinkles. He has gleaming, smiling hazel eyes.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is harsh and unforgiving.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He's repulsed by the PC; and he feels kind of lost in life

Flaws: Emotional, Antagonistic, Disease, Depressed. Bonds: Military. Occupation: Guard

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Gerald Stanford, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)12 (+1) 11 (+0)12 (+1)
Skills Nature +3, Stealth +4
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 50 pp.


Social Check DCs


Simon Bradley, Male Human [Permalink]

Personal [hide]

Description: This man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a penchant for wearing a ring with an oversized emerald on his right hand. His blonde hair is cut jaggedly and amateurishly. His face is covered beneath a completely black helmet.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He is the product a well kept family trust fund and as such has never really known need. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has worked as a Farmer like his father before him.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to pay off his debts

Ideals: Disciplined, Justice. Bonds: Rich, Job, Debt. Occupation: Farmer

Voice: Soft and mumbly

Attributes [hide]

Simon Bradley, Male Human Fighter 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)11 (+0) 10 (+0)9 (-1) 15 (+2)13 (+1)
Skills Intimidation +3
Senses Passive Perception 12
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +2 / 1d8+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Godfrey Wellington, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. His skin is fair and his fingers are delicate and long. With a patchy chestnut beard and wild chestnut hair. He wears large thick round spectacles.

Personality: Prone to second guessing himself, he comes off as nervous. He does not believe in violence as a means to an end. He is a dedicated Miner but believes his peers are too gung-ho.

History: Born in the west to a Miner, Godfrey learned a great deal about his mother's area of expertise. He was an apprentice working in his mother's forge. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He is content; and sabotage a competitor

Ideals: Pacifist. Flaws: Shy, Mundane. Bonds: Job, In love. Occupation: Miner

Voice: Hollow voice

Attributes [hide]

Godfrey Wellington, Male Human Fighter 3
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 3 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 3 (-4)18 (+4) 11 (+0)14 (+2)
Skills Insight +2, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Draconic, Undercommon, Dwarven, Aquan
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 1800 sp.


Social Check DCs


William Sydney, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, white cloak. He carries with him a set of kukris on his belt, each one with a ruby on the hilt. His long golden hair is drawn into a two foot long braid. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is harsh and unforgiving.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his absent mother; and his spouse's relatives view him with great suspicion

Ideals: Fighting, Disciplined, Artistic. Flaws: Antagonistic. Bonds: Adventurer, Family. Occupation: Cartwright

Voice: Draws out vowels

Attributes [hide]

William Sydney, Male Human Fighter 3
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 13 (+1)14 (+2) 10 (+0)9 (-1)
Skills Athletics +2, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Goblin, Elven
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +1

Possessions: 4000 cp.


Social Check DCs

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