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NPC Generator

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Advanced [show]


Alex Cooper, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He dresses in black turtlenecks beneath a tan coat with white slacks. He wears a broad hat to hide his balding. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Confrontational and typically high on some drug or another. He enjoys reading and quiet.

History: Born to a pair of adventurers, Alex grew up listening to his mother's many stories. When Alex reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now travels the world, in search of power and loot.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he desires power and/or immortality

Ideals: Logical, Fighting. Flaws: Addict. Bonds: Adventurer, Military. Occupation: Masseuse

Voice: Mumbles to self between sentences

Attributes [hide]

Alex Cooper, Male Human Fighter 3
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)7 (-2) 16 (+3)16 (+3)
Skills Medicine +5, Nature +0
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 2700 sp.


Social Check DCs


Roger Blackwood, Male Human [Permalink]

Personal [hide]

Description: A 5'10" western man, he wears a fine chain shirt which he covers with blue colored cloaks and clothing. He has moderate length silver hair. He has a dull look in his amber eyes.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. Energy wise he seems alert and responsive.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He wants to meet his childhood hero; and obtaining odd cultural human artifacts is his passion

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Rich, Adventurer. Occupation: Spice Merchant

Voice: Spits and sputters

Attributes [hide]

Roger Blackwood, Male Human Fighter 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)12 (+1) 9 (-1)18 (+4)
Skills Perception +1, Persuasion +6
Senses Passive Perception 16
Languages Common, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 300 gp. Chalcedony (70 gp). Citrine (70 gp). 1 Minor magic item.


Social Check DCs


Shane Tattersall, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He is wearing a long, tan cloak. Beneath his clothing is a huge mess of scar tissue. He wears his blonde hair up in a very large beehive style do. He wears crescent spectacles with a black brim.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He also hits on women, regardless of circumstances.

History: Shane was raised in a hard working conservative environment. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has gone from town to town working and never settling down anywhere, but has fallen for a local Unemployed. He hasn't told them the truth, but wants to settle down with them.

Motivation: Wants to raise his children well; and he would like to get married and retire

Flaws: Terse. Bonds: Slave, Has a crush, Job, Mentor, Family. Occupation: Merchant

Voice: Strong lisp

Attributes [hide]

Shane Tattersall, Male Human Fighter 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)13 (+1) 12 (+1)11 (+0)
Skills Religion +3, Survival +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Gunter Barton, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has no hair. He wears crescent spectacles with a black brim.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is obsessed with finding treasure.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He worked as a nervous Bellfounder and found it very stressful. He has dedicated himself to building a better kind of golem.

Motivation: He feels that his past leaves him morally obligated to help; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Fighting. Flaws: Ugly. Bonds: Adventurer, Slave, Job, Criminal record. Occupation: Bellfounder

Voice: High pitched and raspy

Attributes [hide]

Gunter Barton, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 12 (+1)7 (-2) 17 (+3)13 (+1)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +5

Possessions: Just what you see.


Social Check DCs


Gerald Mitchell, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He has the majority of his body covered in plate. His head has been shaved. His eyes are brown and beady.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: His parents moved while he was still in utero so he is the first generation to be born here. Gerald was born on a far eastern mountains where he grew up under the tutelage of his mother, an expert Miner. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A rival would like him out of the picture; and he has comitted a past crime that haunts him to this day

Ideals: Disciplined. Flaws: Ugly. Bonds: Criminal record, Immigrant. Occupation: Miner

Voice: Mumbles to self between sentences

Attributes [hide]

Gerald Mitchell, Male Human Fighter 3
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 10 (+0)11 (+0) 15 (+2)11 (+0)
Skills Athletics +4, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1 Half-Plate. 1 Masterwork Light steel shield. 1 Masterwork studded leather.


Social Check DCs

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