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NPC Generator

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Advanced [show]


Cory Cornish, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man dresses in brown turtlenecks beneath a grey coat with brown slacks and is in decent physical shape. He has no hair. He wears round tiny glasses practically rammed into his face.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He plays an instrument quite well.

History: His parents moved while he was still in utero so he is the first generation to be born here. His homeland was ravaged by war and he spent much of his life rebuilding it. He left for the south, certain he would find work there.

Motivation: Human compassion; and a rival would like him out of the picture

Ideals: Artistic. Flaws: Ugly, Sensitive, PTSD. Bonds: Immigrant. Occupation: Baker

Voice: Australian accent

Attributes [hide]

Cory Cornish, Male Human Fighter 3
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)13 (+1) 16 (+3)15 (+2)
Skills Investigation +3
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Drogo Barclay, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a simple burlap shirt and baggy pants. He conceals his flail with his veritable burlap sack of a shirt. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His hazel eyes dart from person to person.

Personality: He is business-like. He takes instructions and follows them to the letter. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Drogo is combative with any and all who dare try his patience in the slightest.

History: His father raised him in a mountain cabin. He was an apprentice working in his mother's forge. He inherited the family business which he has now maintained for 12 years.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Professionalism, Justice. Bonds: Nature, Job, Religious. Occupation: Miner

Voice: Complex vocabulary, royal

Attributes [hide]

Drogo Barclay, Male Human Fighter 3
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)10 (+0) 9 (-1)12 (+1)
Skills Persuasion +3, Stealth +4
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Henry Melancon, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is generally shirtless and showing off his tattooed chest. His long black hair reaches down to his waist. He is very pretty but has cold, dead eyes.

Personality: Eccentric and domineering, Henry will drive conversation. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: A powerful brothel owner made him what he is. He made a point of taking high paying jobs and getting most of it up front. He has been a successful dealer in antiques buying low and selling high.

Motivation: To reunite with his old friends; and to get a good night's sleep

Ideals: Extrovert, Entrepeneur. Flaws: Insomniac. Bonds: Attractive, Adventurer, Mentor. Occupation: Cartwright

Voice: French accent

Attributes [hide]

Henry Melancon, Male Human Fighter 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)13 (+1) 11 (+0)10 (+0)
Skills Stealth +2
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Jocelyn Gentry, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a simple burlap shirt and baggy pants. He conceals his sai with his veritable burlap sack of a shirt. His golden hair is smooth and relatively long. He wears crescent spectacles with a black brim.

Personality: Eccentric and domineering, Jocelyn will drive conversation. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Jocelyn hails from a village terrorized by drow. From his teen years he was always beautiful and desirable, so people have always doted on him. He then took over the family business and is one of the better Spy for hire.

Motivation: Wants his loneliness to end; and he wants revenge against drow

Ideals: Extrovert. Bonds: Enemies, Attractive, Job, Has a crush. Occupation: Spy

Voice: Tuts and clicks tongue

Attributes [hide]

Jocelyn Gentry, Male Human Fighter 4
Medium (5'5") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 16 (+3)15 (+2) 14 (+2)12 (+1)
Skills Perception +4, Performance +3
Senses Passive Perception 13
Languages Common, Halfling, Ignan
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +4

Possessions: 28000 cp. 1 Minor magic item.


Social Check DCs


Conrad Copeland, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His red hair is kept up in a ponytail inside a Stetson hat. He has gleaming, smiling violet eyes.

Personality: He has always had a great fascination with Human culture. Conrad enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: A powerful slaver made him what he is. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He's attracted to the PC; and retire the richest man in the north

Ideals: Entrepeneur. Flaws: Racist, Hedonist. Bonds: Mentor, Has a crush. Occupation: Mortician

Voice: Breathy voice

Attributes [hide]

Conrad Copeland, Male Human Fighter 3
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)11 (+0) 17 (+3)13 (+1)
Skills Deception +3, Investigation +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2900 sp.


Social Check DCs

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