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NPC Generator

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Advanced [show]


Frederick Ashton, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His blonde hair is singed and shortened. His blue eyes dart from person to person to random spaces in the air.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. When he's not drinking or sleeping the drinks off, he's doing music.

History: The child of eastern immigrants he idolized his mother. After coming to the age of reason, Frederick took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Since then, he has sought to make the best of life.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Optimist, Artistic, Gifted. Flaws: Ugly. Bonds: Immigrant, Job. Occupation: Fortune-teller

Voice: Hard of hearing, loud

Attributes [hide]

Frederick Ashton, Male Human Fighter 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)15 (+2) 11 (+0)15 (+2)
Skills Religion +4, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Draconic, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Richard Budd, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he does not wear sleeves and tends to eschew shirts when he can avoid it. His black hair is unkempt and raggedy. He wears round tiny glasses practically rammed into his face.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born to loving parents in a slum to the east. When money was particularly tight he was walking through alleys when he overheard a Barber hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His religion dominates his actions; and he desires power and/or immortality

Ideals: Optimist, Justice. Flaws: Ugly. Bonds: Poor, Religious. Occupation: Barber

Voice: Spits and sputters

Attributes [hide]

Richard Budd, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 12 (+1)9 (-1) 9 (-1)12 (+1)
Skills Arcana +1, Religion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2700 sp. 1 Masterwork studded leather. 1 Half-Plate.


Social Check DCs


Tim Birkenhead, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He wears his hair in dreadlocks. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is skeptical of what others tell him and is slow to trust.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He used his abilities to travel the world and help people.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Shy. Bonds: Poor. Occupation: Detective

Voice: Soft and melodious

Attributes [hide]

Tim Birkenhead, Male Human Fighter 3
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)10 (+0) 11 (+0)8 (-1)
Skills Religion +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2000 cp.


Social Check DCs


Gilbert Fulton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a yellow shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. His black hair is unkempt and raggedy. His ears are large.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: The child of southern immigrants he idolized his father. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He was granted divine powers by his dying sister.

Motivation: Wants to open a new tavern; and his religion dominates his actions

Ideals: Gifted, Philantrophist. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Tailor

Voice: Cold and demanding tone

Attributes [hide]

Gilbert Fulton, Male Human Fighter 3
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 14 (+2)11 (+0) 9 (-1)11 (+0)
Skills Acrobatics +1, Arcana +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Aldous Walpole, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears a yellow small hat and yellow clothes. He has moderate length blonde hair. His eyes are blue and catlike.

Personality: Stoic and calm, he prefers to meditate than take action. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Aldous was born the youngest of three triplets. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He was always very intelligent and has formed a secret society of freemasons.

Motivation: His relatives are trying to arrange a marriage; and he has a crush on the local carpenter

Ideals: Disciplined. Flaws: Secretive. Bonds: Family, Has a crush. Occupation: Sailor

Voice: growls and snarls, animalistic

Attributes [hide]

Aldous Walpole, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 8 (-1)14 (+2) 16 (+3)15 (+2)
Skills Investigation +4, Religion +4
Senses Passive Perception 13
Languages Common, Draconic, Sylvan
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1800 sp.


Social Check DCs

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