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NPC Generator

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Advanced [show]


Ernest Addington, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and dresses well, typically a more casual-formal manner. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His half smiles and hazel eyes are beguiling and draw you in.

Personality: A skeptical and narcissistic man, Ernest's first love is himself. His second love is also himself. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was always a brilliant, if unscrupulous mind. His father was very strict, and drilled into him lessons on being the perfect gentleman. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Nothing but the best is good enough for him; and he is not mentally stable, and does not behave rationally

Ideals: Impeccable, Logical. Flaws: Antagonistic, Insane. Bonds: Attractive. Occupation: Map Maker

Voice: Nasally tone

Attributes [hide]

Ernest Addington, Male Human Fighter 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 9 (-1)11 (+0) 12 (+1)18 (+4)
Skills Insight +3, Performance +6
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Theodoric Gentry, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'6" has a big stupid grin on his face most of the time. He very much looks the part of a Server. He has a long brown beard with little hanging trinkets. His thin eyebrows rest above his beady brown eyes.

Personality: Calm and collected, he is a well trained Server. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born blind and as such lacked many opportunities for work. He helped his father out around the business and became quite the natural. He has set out to sabotage the competition.

Motivation: He feels kind of lost in life.

Ideals: Optimist. Flaws: Ugly, Disease, Depressed. Bonds: Job. Occupation: Server

Voice: Uses sign language

Attributes [hide]

Theodoric Gentry, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)7 (-2) 11 (+0)14 (+2)
Skills Acrobatics +2, Athletics +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4

Possessions: 400 gp.


Social Check DCs


Simon Budd, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he dresses well, wearing white shirts, loose pants, and blazers most of the time. His hair is auburn and curly. His blue eyes lackadaisically let the world flow into them.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He does not believe in violence as a means to an end. He is a dedicated Spy but believes his peers are too gung-ho.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Simon reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He loathes his own lifestyle; and to end his boredom

Ideals: Pacifist. Flaws: Mundane, Depressed. Bonds: Attractive, Military. Occupation: Spy

Voice: Soft and mumbly

Attributes [hide]

Simon Budd, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 14 (+2)16 (+3) 12 (+1)15 (+2)
Skills Investigation +5
Senses Passive Perception 11
Languages Common, Halfling, Goblin, Gnome
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 700 sp. Silver pearl (60 gp). Chalcedony (20 gp).


Social Check DCs


Drogo Kendal, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many violet ritualistic tattoos. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is cut close to his head. His skin is flawless and his green eyes scan people very quickly.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has a habit of throwing himself into exceedingly dangerous situations.

History: Drogo was born with his father's beautiful face. Drogo abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To prove his worth to the world; and he wants to meet his childhood hero

Flaws: Depressed, Impulsive. Bonds: Attractive, Adventurer. Occupation: Barber

Voice: Sensual and smooth

Attributes [hide]

Drogo Kendal, Male Human Fighter 3
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 8 (-1)11 (+0) 17 (+3)11 (+0)
Skills Animal Handling +5, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp.


Social Check DCs


Ralf Allerton, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He is well dressed, constantly wearing a black suit, green shirt, and grey tie. His hair, while still mostly silver, has prominent grey streaks. He wears a mask on his face.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is obsessed with a lost civilization.

History: He was born on a small isolated farm. There was a wharf not far from home where he often wandered off to fish. He now travels the world, in search of power and loot.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Nature. Occupation: Doctor

Voice: Stutters

Attributes [hide]

Ralf Allerton, Male Human Fighter 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 16 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 7 (-2)16 (+3) 9 (-1)12 (+1)
Skills Athletics +5, Medicine +1
Senses Passive Perception 9
Languages Common, Dwarven, Infernal, Orc
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs

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