Gerald Atherton, Male Human [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across his face, he wears a red wide-brimmed hat and red clothes. His silver hair is long and unkept. His eyes are a pleasant green.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is a great chef.
History: Born in a small village he learned the ways of the warrior from his mother. His arcane abilities were realized during a raid on his village. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and he has passion for adventuring and risk
Ideals: Gifted, Fighting. Flaws: Ugly. Bonds: Guardian, Adventurer, Enemies. Occupation: Fortune-teller
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 12 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 500 gp.
Odo Huxley, Male Human [Permalink]
Personal [hide]
Description: He wears long strands of topaz and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a moderate pudge and is not very fit. He wears his brown hair up. His half smiles and amber eyes are beguiling and draw you in.
Personality: He loves telling others what to do and how they should feel about things. He does not trust anyone and sleeps with one eye open.
History: He was born in the east. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has built up a small fortune and can afford his own way.
Motivation: He is greedy; and money/treasure
Ideals: Opinionated. Flaws: Insomniac. Bonds: Rich, Attractive, Immigrant. Occupation: Herbalist
Voice: Eastern European accent
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 8 (-1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4
Possessions: 2300 sp. Silver pearl (80 gp). Onyx (40 gp). Deep blue spinel (200 gp).
Anthony Roscoe, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'9" and wears silk and lounges about seductively. His blonde hair is cut jaggedly and amateurishly. His otherwise smooth face is marked with small tiny scars.
Personality: A deeply religious man he believes everything happens for a reason. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: Gifted from a young age, Anthony studied abroad. From his teen years he was always beautiful and desirable, so people have always doted on him. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: His religion dominates his actions.
Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Religious, Criminal record. Occupation: Barber
Voice: Hollow voice
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 17 (+3) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: Just what you see.
Lewis Ramsay, Male Human [Permalink]
Personal [hide]
Description: He dresses like a well dressed Miner does. His silver hair is greasy and uncared for. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Prone to second guessing himself, he comes off as nervous. He is obsessed with his god.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He inherited the family business which he has now maintained for 15 years.
Motivation: Expand his business; and he'd like to take his coworkers down a peg
Flaws: Ugly, Insane, Shy. Bonds: Job, Religious. Occupation: Miner
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 41 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 16 (+3) | 16 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Draconic, Ignan, Gnome
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +5
Possessions: 500 gp. Carnelian (30 gp). Red spinel (140 gp). Obsidian (10 gp). Alexandrite (700 gp). 1 Minor magic item.
Gerald Asheton, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is renowned for his bright blue suits and hats. His hair is long and black with streaks of auburn, and is pulled back with small blue clips. His beard is auburn, braided, and well cared for. He is very pretty but has cold, dead eyes.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He also has developed a complete distrust of the Laborer profession.
History: Born in the east to a Miller, Gerald learned a great deal about his mother's area of expertise. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He ran away from his former home and has been making his living as a Miller for the past few years.
Motivation: He is compelled to act according to his religious beliefs; and he'd like to take his coworkers down a peg
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Job, Criminal record, Religious. Occupation: Miller
Voice: Timid voice
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 15 (+2) | 16 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. 2 Acid flasks.
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