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Advanced [show]


Ralf Marston, Male Human [Permalink]

Personal [hide]

Description: Standing 5'2", this man prefers to wear grey pants and tee shirts. His hair is long and white with streaks of chestnut, and is pulled back with small grey clips. His beard is chestnut, braided, and well cared for. His fierce amber eyes like to dwell on things.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He got into the Brewer business at a young age. His father was a soldier and died while he was still young. Ralf was left his father's suit of armor and trained in its use and care. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is unsatisfied with his job; and obtaining odd cultural human artifacts is his passion

Ideals: Opinionated, Entrepeneur. Bonds: Job, Military, Adventurer. Occupation: Brewer

Voice: Cold and demanding tone

Attributes [hide]

Ralf Marston, Male Human Fighter 3
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)9 (-1) 16 (+3)17 (+3) 13 (+1)7 (-2)
Skills Nature +5, Performance +0
Senses Passive Perception 11
Languages Common, Elven, Terran, Celestial
Attacks Melee -1 / 1d8-3, Ranged +1 / 1d8-1, Grapple -1

Possessions: 300 gp.


Social Check DCs


Odo Eastoft, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears just a red suit. He sports a long blonde beard, and similarly colored long hair. He wears crescent spectacles with a black brim.

Personality: Aggressive, abrasive, and angry, Odo embodies much of what other species detest in the Humans. He is lazy and tries to find solutions quickly.

History: Sold as a small child to a brothel owner, Odo was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hammer.

Motivation: He feels kind of lost in life; and he desires power and/or immortality

Flaws: Antagonistic, Lazy, Depressed. Bonds: Mentor, Adventurer. Occupation: Shoemaker

Voice: Low range voice

Attributes [hide]

Odo Eastoft, Male Human Fighter 4
Medium (5'10") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)16 (+3) 9 (-1)13 (+1)
Skills Insight +1, Medicine +1
Senses Passive Perception 9
Languages Common, Goblin, Abyssal, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 20 pp. 1 Minor magic item.


Social Check DCs


Lewis Chester, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy white stubble. He wears grey trousers with red and violet striped suspenders. He wears various colorful collared shirts. He has a hunchback. His white hair has been sun bleached extensively. His hazel eyes dart from person to person to random spaces in the air.

Personality: He is a Performer first and foremost. He believes firmly that knowledge should be universal. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Lewis lived on a farm with his father, near the main road leading to a nearby town. A few years later when the west was not economically sound they moved to his current location. He then took over the family business and is one of the better Performer for hire.

Motivation: Expand his business; and regain custody of his son

Ideals: Philantrophist. Flaws: Ugly. Bonds: Job, Family, Immigrant. Occupation: Performer

Voice: Complex vocabulary, royal

Attributes [hide]

Lewis Chester, Male Human Fighter 4
Medium (5'3") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)15 (+2) 12 (+1)16 (+3)
Skills Animal Handling +3, Performance +5
Senses Passive Perception 11
Languages Common, Draconic, Elven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Reynard Kinsley, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is generally well dressed albeit a few years behind the times. His chestnut hair is knotted and matted. He has a dull look in his blue eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Animals are drawn to him, and he is able to talk to them.

History: Born to a pair of adventurers, Reynard grew up listening to his father's many stories. His homeland was ravaged by war and he spent much of his life rebuilding it. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero

Ideals: Gifted. Flaws: PTSD. Bonds: Attractive, Nature, Adventurer. Occupation: Architect

Voice: Farmer accent

Attributes [hide]

Reynard Kinsley, Male Human Fighter 4
Medium (5'10") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 8 (-1)9 (-1) 13 (+1)15 (+2)
Skills Intimidation +4, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Gerald Wordsworth, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he tends to wear a large brown jacket. His hair is cut close to his head. This violet eyed easterner is not easily forgotten.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Gerald was born on a far eastern forest where he grew up under the tutelage of his mother, an expert Mason. He has recently gotten a pet goose that steals things from people.

Motivation: He's looking for his big break; and he has a rivalry with the church that dominates his actions

Flaws: Shy, Insane. Bonds: Criminal record, Religious, Immigrant, Adventurer. Occupation: Mason

Voice: French accent

Attributes [hide]

Gerald Wordsworth, Male Human Fighter 3
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)12 (+1) 13 (+1)15 (+2)
Skills Acrobatics +2, Perception +3
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3

Possessions: 19000 cp.


Social Check DCs

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