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NPC Generator

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Advanced [show]


Trey Shelley, Male Human [Permalink]

Personal [hide]

Description: He has a large grey mantle and cape that has been intricately interwoven into his black robe. His skin is fair and his fingers are delicate and long. His auburn hair is styled in orderly dreadlocks. His otherwise smooth face is marked with small tiny scars.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: The child of eastern immigrants he idolized his mother. He was an athlete and attended two major summer competitions. He never won. He has achieved small success as a Ploughman.

Motivation: He's repulsed by the PC; and further expansion of business

Ideals: Athletic. Flaws: Impulsive, Antagonistic. Bonds: Job, Immigrant. Occupation: Ploughman

Voice: German accent

Attributes [hide]

Trey Shelley, Male Human Fighter 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 12 (+1)13 (+1) 6 (-2)9 (-1)
Skills Performance +1, Survival +0
Senses Passive Perception 8
Languages Common, Aquan
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +1

Possessions: 900 sp. Jet (60 gp). Rose (20 gp). 2 Smokesticks.


Social Check DCs


Charles Clive, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he dresses in tan turtlenecks beneath a blue coat with grey slacks. He wears his hair in dreadlocks. His eyes are brown and he is always smoking a pipe.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Charles enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His homeland was ravaged by war and he spent much of his life rebuilding it. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure.

Ideals: Philantrophist. Flaws: Hedonist, PTSD. Bonds: Attractive, Rich. Occupation: Brewer

Voice: Old Prospector

Attributes [hide]

Charles Clive, Male Human Fighter 3
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)14 (+2) 9 (-1)15 (+2)
Skills History +4, Religion +4
Senses Passive Perception 9
Languages Common, Abyssal, Aquan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Cory Shipley, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and wears a black collared shirt and pastel pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. His skin is also unnaturally pale. His golden hair and beard is wavy and long. His violet eyes are passionate and lively.

Personality: Cocky and sure of himself, he believes he is the best Miner born in the past three hundred years. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and many dire rats want him driven away

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Job, Religious, Enemies. Occupation: Miner

Voice: Loud with bravado

Attributes [hide]

Cory Shipley, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 14 (+2)14 (+2) 8 (-1)10 (+0)
Skills History +4, Medicine +1
Senses Passive Perception 9
Languages Common, Abyssal, Goblin
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 10 pp. Golden yellow topaz (600 gp).


Social Check DCs


Arnold Branson, Male Human [Permalink]

Personal [hide]

Description: He wears a brown armored body suit, with a simple green line shooting up and back down. He has wavy red hair. He tend to wears goggles to shield his eyes.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. As long as the job gets done he does not care how it got done.

History: He was born several months after his mother was called into army service. He helped his mother out around the business and became quite the natural. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Ideals: Professionalism. Flaws: Shy. Bonds: Military, Job. Occupation: Fisher

Voice: Indian accent

Attributes [hide]

Arnold Branson, Male Human Fighter 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 16 (+3)18 (+4) 12 (+1)10 (+0)
Skills Medicine +3, Religion +6
Senses Passive Perception 11
Languages Common, Elven, Aquan, Halfling, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 4000 cp.


Social Check DCs


Rolf Brandon, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His white hair is cut short with large spiked bangs in the front. His thin eyebrows rest above his beady hazel eyes.

Personality: Calm and collected, he is a well trained Junk Dealer. Animals are drawn to him, and he is able to talk to them.

History: Born in the north his family was never financially stable. A gifted student he started as a Body Guard, but he got bored and became a Junk Dealer. He was granted arcane powers by his dying brother.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new junk dealer responsibilities is difficult

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Job, Poor. Occupation: Junk Dealer

Voice: growls and snarls, animalistic

Attributes [hide]

Rolf Brandon, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)8 (-1) 11 (+0)11 (+0)
Skills Insight +2, Sleight of Hand +5
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 12000 cp. 4 Thunderstones.


Social Check DCs

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