Heward Huxley, Male Human [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is short and white. His gray unseeing eyes seem to look past you.
Personality: He speaks before he thinks and is too direct. He also hits on women, regardless of circumstances.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His parents enrolled him in a Fighter school at a young age so that he could practice his arcane talents. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To prove his worth to the world; and he wants to get laid
Ideals: Gifted. Flaws: Ugly, Disease, Impulsive, Insomniac. Bonds: Has a crush. Occupation: Ruler
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 19 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +3
Possessions: 500 gp. 1 Minor magic item.
Percival Fidget, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear flannel. He wears his auburn hair down. His half smiles and violet eyes are beguiling and draw you in.
Personality: Percival wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He also is a firm believer in the manly ideal.
History: From birth he was tutored by a cruel and relentless mentor. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the west.
Ideals: Disciplined, Entrepeneur. Flaws: Impulsive. Bonds: Attractive, Mentor. Occupation: Jeweler
Voice: Rolls R's
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 16 (+3) | 10 (+0) | 16 (+3) | 17 (+3) |
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 600 gp. Freshwater pearl (8 gp). Chrysoberyl (80 gp). Tiger eye turquoise (8 gp). Fire opal (1100 gp). 1 Banded mail. 1 Masterwork Heavy wooden shield. 1 Masterwork Light wooden shield.
Reynard Everleigh, Male Human [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and dresses like a well dressed Junk Dealer does. His skin is also unnaturally pale. With bright black hair and a scraggly beard. His eyes are likewise gray.
Personality: His tongue was cut out and he uses sign language. He cannot resist a sob story and will often dote over anyone who has one.
History: He got into the Junk Dealer business at a young age. Like his mother and his sister before him, after school he went straight into learning to become a Junk Dealer. He bought a sai and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is unsatisfied with his job; and balancing his hectic life and new junk dealer responsibilities is difficult
Ideals: Philantrophist. Flaws: Ugly, Disease. Bonds: Job, Nature. Occupation: Junk Dealer
Voice: Nasally tone
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 16 (+3) | 13 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. A pair of silk slippers encrusted with tiny pearls. (40 gp). Fire opal pendant on a fine gold chain (700 gp).
Shane Shipley, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears many layers of old clothing at all times. His brown hair is thinning but still full. This violet eyed southerner is not easily forgotten.
Personality: Confrontational and typically high on some drug or another. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently he has begun working with bootleggers and crooks.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has decided he is irredeemable
Flaws: Ugly, Addict. Bonds: Poor, Criminal record, Military. Occupation: Carter
Voice: Breathy voice
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 11 (+0) | 6 (-2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 300 gp. Sard (50 gp).
Gilbert Rodney, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is constantly adorned with expensive silk clothing, often dyed in bright tan and white, and wears rings and necklaces with large, colorful gems. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His otherwise smooth face is marked with small tiny scars.
Personality: Gilbert is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born at the edge of vast mountains. He struck it rich when he found rare goods in large quantities. He now spends his time doing works of charity.
Motivation: He is terrified, and will act out of fear; and he feels threatened by others
Ideals: Extrovert, Philantrophist. Flaws: Antagonistic, Fearful. Bonds: Rich, Nature. Occupation: Herbalist
Voice: Can't modulate volume
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 6 (-2) | 13 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
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