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Advanced [show]


Guy Kelsey, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He usually wears his black robe and has his rapier always slung over his shoulder. His black hair is greasy and uncared for. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born to a pair of adventurers, Guy grew up listening to his father's many stories. In his 18th year, his parents were killed by a illithids raid, leaving Guy alone in the world. After a stint in an orphanage, he was adopted. He is searching for what he claims is his rightful reward.

Motivation: He wants revenge against illithids.

Flaws: Ugly, Antagonistic. Bonds: Enemies, Adventurer. Occupation: Merchant

Voice: Italian accent

Attributes [hide]

Guy Kelsey, Male Human Fighter 3
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 14 (+2)12 (+1) 11 (+0)12 (+1)
Skills Intimidation +3, Religion +3
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4

Possessions: 400 gp. White pearl (40 gp). Chrysoprase (70 gp).


Social Check DCs


Miles Gladstone, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'5" when asserting himself. He keeps his brown hair in a flapper bob. He has several tiny jet earrings on each ear.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has a habit of throwing himself into exceedingly dangerous situations.

History: Miles was born with his mother's beautiful face. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has built up a small fortune and can afford his own way.

Motivation: He is greedy.

Flaws: Disease, Impulsive. Bonds: Attractive, Rich, Family. Occupation: Scribe

Voice: Squeaky

Attributes [hide]

Miles Gladstone, Male Human Fighter 4
Medium (6'5") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 44 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 15 (+2)9 (-1) 8 (-1)11 (+0)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +3

Possessions: 1 Minor magic item.


Social Check DCs


Geoffrey Hackney, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and brown workpants. His shirt is blue, and he wears a heavy brown leather apron most of the time. His skin is fair and his fingers are delicate and long. His brown hair is thinning but still full. His thin eyebrows rest above his beady violet eyes.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: Geoffrey was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Meet up once more with his childhood friend; and to reunite with his old friends

Ideals: Athletic. Flaws: Ugly. Bonds: Enemies, Poor, Adventurer. Occupation: Beggar

Voice: Excited and jittery

Attributes [hide]

Geoffrey Hackney, Male Human Fighter 3
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 8 (-1)7 (-2) 7 (-2)17 (+3)
Skills Acrobatics +3, History +0
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1900 sp.


Social Check DCs


Rolf Rayden, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing brown shirts, loose pants, and blazers most of the time. He carries with him a set of falchions on his belt, each one with a ruby on the hilt. His silver hair is kept up in a ponytail inside a top hat. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He is extraordinarily eccentric. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Doctor arts, while his father instructed him in etiquette, music and courtly manner. He was taken as a slave by a traveling circus and forced to perform He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Fighting. Flaws: Insane. Bonds: Attractive, Rich, Slave. Occupation: Doctor

Voice: Creaky witch voice

Attributes [hide]

Rolf Rayden, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)16 (+3) 13 (+1)12 (+1)
Skills Insight +3, Religion +5
Senses Passive Perception 11
Languages Common, Halfling, Goblin, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Don Marley, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he has the majority of his body covered in plate. His hair is cut close to his head. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He used his abilities to travel the world and help people.

Motivation: Wants to work out more often; and he seems to be bored by most things

Ideals: Athletic, Philantrophist, Gifted. Flaws: PTSD. Occupation: Merchant

Voice: Soft and mumbly

Attributes [hide]

Don Marley, Male Human Fighter 3
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)12 (+1) 11 (+0)14 (+2)
Skills Deception +4, Survival +2
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs

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