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Advanced [show]


Solomon Pickering, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a robe, a symbol of strength around his neck, and a whip on his belt. He is an epitome of beauty. He wears his hair in dreadlocks. His brown eyes are passionate and lively.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Solomon was born the youngest of three triplets. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is searching for what he claims is his rightful reward.

Motivation: Wants to raise his children well.

Ideals: Fighting. Flaws: Depressed. Bonds: Attractive, Adventurer, Family. Occupation: Knight

Voice: Jamaican accent

Attributes [hide]

Solomon Pickering, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)12 (+1) 8 (-1)11 (+0)
Skills Performance +2, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 20000 cp.


Social Check DCs


Patrick Sherwood, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears bulky yellow painted plate armor. His golden hair and beard is wavy and long. His gray eyes have a joyful gleam in them most of the time.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Carpenter arts, while his father instructed him in etiquette, music and courtly manner. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He has built up a small fortune and can afford his own way.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and he is a bit of a kleptomaniac

Ideals: Optimist, Entrepeneur. Bonds: Rich, Criminal record, Enemies. Occupation: Carpenter

Voice: Sighs a lot, exhausted

Attributes [hide]

Patrick Sherwood, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 17 (+3)10 (+0) 16 (+3)8 (-1)
Skills Deception +1, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Everard Mori, Male Human [Permalink]

Personal [hide]

Description: He sports black clothing, slightly heavier than average wear. He has a slight overbite and is overall scrawny. His hair is always cut to a buzz. His half smiles and violet eyes are beguiling and draw you in.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born to a criminal king-pin and mafia family His childhood dream was to be a Fisher, but he was a colossal failure. He inherited the family business which he has now maintained for 6 years.

Motivation: To be a Fisher again.

Ideals: Optimist, Philantrophist. Bonds: Attractive, Criminal record, Job. Occupation: Fortune-teller

Voice: Excited and jittery

Attributes [hide]

Everard Mori, Male Human Fighter 3
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)15 (+2) 10 (+0)10 (+0)
Skills Arcana +4, Stealth +3
Senses Passive Perception 10
Languages Common, Aquan, Gnome
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp. 1 Masterwork studded leather.


Social Check DCs


Gilbert Thackeray, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a white tunic with grey highlights, and long green pants that bunch up around his shoes. He keeps his long black hair kept up in a rat tail. His eyes are amber.

Personality: He likes to make people angry or surprised. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Gilbert was born in the south. At a young age he loved to build and create. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He became a Herbalist soon after.

Motivation: To clean up the streets; and he is unsatisfied with his job

Ideals: Persistence. Flaws: Antagonistic, Hedonist. Bonds: Job, Guardian. Occupation: Herbalist

Voice: Jamaican accent

Attributes [hide]

Gilbert Thackeray, Male Human Fighter 5
Medium (5'11") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 9 (-1)13 (+1) 14 (+2)11 (+0)
Skills Acrobatics +4, Survival +5
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +5

Possessions: 200 gp. Blue quartz (8 gp). Jasper (20 gp). Blue quartz (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Robert Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He does not wear sleeves and tends to eschew shirts when he can avoid it. He sports a flattop hair cut. His brown eyes lackadaisically let the world flow into them.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is obsessed with finding treasure.

History: He was born at the edge of vast desert. His father took him hunting and taught him how to get in the mind of other creatures. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: He's repulsed by the PC.

Flaws: Antagonistic. Bonds: Adventurer, Nature, Enemies. Occupation: Adventurer

Voice: Middle-eastern accent

Attributes [hide]

Robert Cholmondeley, Male Human Fighter 3
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 16 (+3)11 (+0) 14 (+2)15 (+2)
Skills Sleight of Hand +2, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp.


Social Check DCs

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