Solomon Hamilton, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he dresses well, typically a more casual-formal manner. His hair is blonde and very short. His blue unseeing eyes seem to look past you.
Personality: He is fixated on the number 95. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: The child of northern immigrants he idolized his father. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.
Motivation: He is not mentally stable, and does not behave rationally; and money/treasure
Flaws: Disease, Insane. Bonds: Attractive, Rich, Immigrant. Occupation: Fletcher
Voice: American accent
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 6 (-2) | 9 (-1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 3000 sp. 1 Masterwork Common Melee.
Diggory Ryley, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 6'0" and dresses in collared shirts and wears a proper scarf over his head. He has styled his brown hair well, parting it to the right. His otherwise smooth face is marked with small tiny scars.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Diggory enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was an apprentice working in his mother's forge. He has achieved small success as a Roofer.
Motivation: To be a Ruler again; and he'd like to take his coworkers down a peg
Ideals: Gifted. Flaws: Hedonist. Bonds: Slave, Job, Rich. Occupation: Roofer
Voice: Indian accent
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 17 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Aquan, Dwarven, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +4
Possessions: 29000 sp. 1 Minor magic item.
John Gyula, Male Human [Permalink]
Personal [hide]
Description: He is wearing a tight grey one piece outfit complete with pants, hood, and a cape. He carries with him a set of rapiers on his belt, each one with a amethyst on the hilt. His moppish auburn hair is in a traditional bowl cut. His amber eyes are slightly larger than normal.
Personality: He acts crazy and hedonistic. He has a minor phobia of water and hates getting wet.
History: He was born blind and as such lacked many opportunities for work. His family was turned out during the war. He and his family wandered north to less war torn lands. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear
Ideals: Fighting. Flaws: Hedonist, Fearful, Disease, PTSD. Occupation: Mercenary
Voice: Pirate accent
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 7 (-2) | 15 (+2) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Terran, Abyssal
Attacks Melee +0 / 1d8-2, Ranged +0 / 1d8-2, Grapple -2
Possessions: 100 gp. Tiger eye turquoise (11 gp). Alexandrite (500 gp). Moss agate (11 gp).
Henry Richie, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a yellow poncho over his likewise colored trousers and shirt. He has a slight overbite and is overall scrawny. His red hair is cut jaggedly and amateurishly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. A few years later when the west was not economically sound they moved to his current location. He left for the east, certain he would find work there.
Motivation: Someone believes him a fraud; and revenge
Ideals: Artistic. Flaws: Selfish, Impulsive. Bonds: Immigrant, Enemies. Occupation: Brewer
Voice: Scandinavian accent
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 12 (+1) | 6 (-2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2300 sp. Eye agate (15 gp). Star rose quartz (60 gp). Lapis lazuli (15 gp). 1 Half-Plate. 1 Half-Plate.
Patrick Marley, Male Human [Permalink]
Personal [hide]
Description: He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. He carries with him a set of daggers on his belt, each one with a topaz on the hilt. His blonde hair is unkempt and raggedy. His eyes are amber.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Born to a Cook, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Healer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has decided he is irredeemable
Ideals: Fighting, Justice. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Healer
Voice: Squeaky
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 11 (+0) | 11 (+0) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 60 pp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp).
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Their contribution stands as a beacon of hope for all adventurers!
