Hunter Cholmondeley, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear brown pants and tee shirts, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'8" when asserting himself. His hair is short and chestnut. He wears an eyepatch.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. As long as the job gets done he does not care how it got done.
History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Hunter was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.
Motivation: He wants revenge against dire rats; and nothing but the best is good enough for him
Ideals: Impeccable, Professionalism. Flaws: Ugly. Bonds: Religious, Enemies. Occupation: Courier
Voice: Speaks in third person
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 8 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 5 (-3) | 7 (-2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 1 Half-Plate. 1 Chain shirt. 1 Half-Plate.
Gomory Morton, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'3" has a big stupid grin on his face most of the time. He is wearing a long, tan, dusty cloak. His blonde hair is drawn into a tight pony tail with a dagger scrunchie. He has a dull look in his hazel eyes.
Personality: He is overprotective of those who hire his services. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Gomory was raised in a hard working conservative environment. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He now travels the world, in search of power and loot.
Motivation: To be a Tailor again; and he has decided he is irredeemable
Ideals: Gifted. Bonds: Guardian, Job, Adventurer, Criminal record. Occupation: Weaver
Voice: Speaks in third person
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 10 (+0) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 100 gp. Malachite (7 gp). Rich purple corundum (400 gp). Emerald (400 gp). 1 Masterwork manacles. 1 Hourglass.
William Hartford, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a simple black robe with green stripes complete with hood. His red hair is heavily combed to the right. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is obsessed with a lost civilization.
History: Born to a pair of adventurers, William grew up listening to his mother's many stories. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He tends to his Guard job now, and dutifully fulfills any obligations he has.
Motivation: His relatives are trying to arrange a marriage; and he has money and likes to spend it
Ideals: Disciplined. Bonds: Adventurer, Rich, Job, Family. Occupation: Guard
Voice: Scandinavian accent
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 5)
Armor Class 8
Hit Points 38 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 15 (+2) | 15 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnoll, Terran
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1
Possessions: Chalcedony (20 gp). Azurite (15 gp). Amber (70 gp). Citrine (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Thomas Bristol, Male Human [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across his face, he wears skinny pants and wears a white and violet robe with the hood down. His black hair is unkempt and raggedy. His gray eyes are passionate and lively.
Personality: He has a massive crush on the younger sibling of the Animal Trainer who has hired him part-time. He is able to fit into much smaller and tighter spaces than normal.
History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He wants to get laid.
Ideals: Gifted, Entrepeneur. Flaws: Ugly. Bonds: Poor, Has a crush. Occupation: Animal Trainer
Voice: Low and grunting
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 10 (+0) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: Peridot (60 gp). Chrysoberyl (160 gp). Rose (60 gp).
Frederick Ainsworth, Male Human [Permalink]
Personal [hide]
Description: He wears a grey costume with the symbols of strength on his torso. He is portly but not overly obese. His hair is golden and curly. He has gray eyes and a grey hat with a black feather.
Personality: He is overprotective of those who hire his services. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: Born in the south his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Sculptor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He struck the Sculptor job and began his own company from there.
Motivation: Further expansion of business; and his name or reputation has been wronged in the past by goblins, and he desires to right it
Bonds: Guardian, Family, Poor, Job, Enemies. Occupation: Sculptor
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 14 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Druidic, Goblin
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp. 3 Tanglefoot bags.
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