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NPC Generator

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Advanced [show]


Gerard Hastings, Male Human [Permalink]

Personal [hide]

Description: He wears a grey tunic with black highlights, and long blue pants that bunch up around his shoes. His moppish golden hair is in a traditional bowl cut. His thin eyebrows rest above his beady gray eyes.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Sold as a small child to a necromancer, Gerard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has money and likes to spend it; and regain custody of his son

Flaws: Ugly, Shy. Bonds: Rich, Mentor, Adventurer, Family. Occupation: Baker

Voice: Puts emphasis on the wrong words

Attributes [hide]

Gerard Hastings, Male Human Fighter 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 12 (+1)14 (+2) 13 (+1)13 (+1)
Skills Insight +3, Stealth +0
Senses Passive Perception 11
Languages Common, Elven, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Reynard Garrick, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He is renowned for his bright pastel suits and hats. His hair is greying and his face has many wrinkles. He has a tattooed face.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. As long as the job gets done he does not care how it got done.

History: Born to a pair of adventurers, Reynard grew up listening to his mother's many stories. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To pay off his debts; and he has decided he is irredeemable

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Adventurer, Criminal record, Debt. Occupation: Carpenter

Voice: Speaks like tongue is numb

Attributes [hide]

Reynard Garrick, Male Human Fighter 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)13 (+1) 14 (+2)5 (-3)
Skills Deception -1, Medicine +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 15000 cp. Eye agate (8 gp). Rock crystal (30 gp). 1 Everburning torch. 1 Thunderstones. 2 Holy water.


Social Check DCs


Arnold Shelly, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears an entirely green suit with grey socks and a vest with buckled shoes. His white hair is kept up in a ponytail inside a feathered hat. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Calm and collected, he is a well trained Servant. Arnold is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A freak accident while working with his Miller father left him crippled. He has since lost track of the people in his past.

Motivation: Find a way to reverse the transformation of his brother; and further expansion of business

Flaws: Disease. Bonds: Job, Family, Military. Occupation: Servant

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Arnold Shelly, Male Human Fighter 3
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)16 (+3) 18 (+4)9 (-1)
Skills Deception +1, Investigation +5
Senses Passive Perception 14
Languages Common, Celestial, Gnoll, Goblin
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Gilbert Washington, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he dresses well, typically a more casual-formal manner. He sports a flattop hair cut. He wears crescent spectacles with a black brim.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Find a way to reverse the transformation of his brother; and wants to raise his children well

Ideals: Justice. Bonds: Attractive, Family, Slave. Occupation: Gardener

Voice: Puts emphasis on the wrong words

Attributes [hide]

Gilbert Washington, Male Human Fighter 3
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)13 (+1) 6 (-2)11 (+0)
Skills Athletics +2, Stealth +3
Senses Passive Perception 8
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Wymar Hadlee, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times, and carries hammers. He has done his best to style his golden hair to look like a famous performer. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: Prone to second guessing himself, he comes off as nervous. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: He was born a particularly ugly child, much to the horror of his parents. His parents were killed by giants in a raid when he was still a young child. The giants captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Someone believes him a fraud; and revenge

Ideals: Fighting. Flaws: Ugly, Shy, Insane. Bonds: Poor, Enemies. Occupation: Glassblower

Voice: Slow speaker

Attributes [hide]

Wymar Hadlee, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 11 (+0)14 (+2) 10 (+0)10 (+0)
Skills Insight +2, Sleight of Hand +0
Senses Passive Perception 10
Languages Common, Celestial, Infernal
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: Jet (60 gp). Rock crystal (60 gp). Rich purple corundum (700 gp).


Social Check DCs

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