Theobald Addington, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears just a blue suit. His chestnut hair is lengthy and is close to two feet long. His hazel unseeing eyes seem to look past you.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He has all his life been fascinated with dancing.
History: His father raised him in a mountain cabin. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Artistic, Fighting. Flaws: Disease. Bonds: Attractive, Nature. Occupation: Sculptor
Voice: Dark and ominous
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 17 (+3) | 10 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp. 8 Acid flasks. 1 Everburning torch. 8 Acid flasks.
Clerebold Chester, Male Human [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears a faded coat and loose pants complete with Stetson hat. His hair is red and very short. He wears crescent spectacles with a black brim.
Personality: Cocky and sure of himself, he believes he is the best Brewer born in the past three hundred years. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Clerebold was raised in a hard working conservative environment. Through the years after Clerebold was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Clerebold's mother didn't care for him much, and the feeling was mutual. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He is unsatisfied with his job; and sabotage a competitor
Ideals: Logical. Flaws: Antagonistic. Bonds: Job, Religious. Occupation: Brewer
Voice: Relaxed voice
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 10 (+0) | 11 (+0) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2800 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Arnold Springfield, Male Human [Permalink]
Personal [hide]
Description: This man wears baggy green pantaloons and a white scarf. He is muscular with a powerful set of arms. He has a small bristly mustache and wavy golden hair. His eyes are likewise violet.
Personality: He will rave to anyone who will listen. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Arnold lived on a farm with his father, near the main road leading to a nearby town. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Some 8 years later his spouse died after the birth of his son. Heartbroken, Arnold never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: He is wracked by social anxiety; and his relatives are trying to arrange a marriage
Flaws: Insane, Fearful. Bonds: Family, Criminal record, In love. Occupation: Spy
Voice: Squeaky
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 13 (+1) | 11 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp. Solid gold idol (200 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (20 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (20 gp).
Gilbert Wade, Male Human [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light grey in addition to tight pants. His skin is fair and his fingers are delicate and long. His silver hair is lengthy. His eyes are blue.
Personality: He is calm most of the time but flees social interaction. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born on a small isolated farm. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Spice Merchant. He became a Spice Merchant soon after.
Motivation: He wants to meet his childhood hero; and he is unsatisfied with his job
Flaws: Shy, Impulsive. Bonds: Nature, Job, Adventurer. Occupation: Spice Merchant
Voice: Speaks with a cold
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 7 (-2) | 9 (-1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Kyle Westcott, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He tends to wear a blue poncho over his likewise colored trousers and shirt. With a patchy brown beard and wild brown hair. His hazel eyes peer out from beneath his top blue hat.
Personality: A deeply religious man he believes everything happens for a reason. He believes the world needs to unite to get rid of orcs once and for all.
History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. Over the years he perfected his riding and shooting skills. After a long history of fighting, Kyle and his spouse have recently divorced.
Motivation: To unite with his sister; and his name or reputation has been wronged in the past by orcs, and he desires to right it
Flaws: Antagonistic. Bonds: Religious, Enemies, Nature, Family. Occupation: Laborer
Voice: Strong lisp
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 6 (-2) | 9 (-1) | 10 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: 300 gp.
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