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NPC Generator

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Advanced [show]


Lewis Fidget, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he tends to wear a large blue jacket. His hair is greying and his face has many wrinkles. His hazel eyes dart from person to person to random spaces in the air.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His necromantic abilities were realized during a raid on his village. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is content.

Ideals: Justice, Gifted. Flaws: Mundane. Occupation: Butcher

Voice: Forgets to breathe while speaking

Attributes [hide]

Lewis Fidget, Male Human Fighter 3
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 13 (+1)14 (+2) 16 (+3)12 (+1)
Skills History +4, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Aquan, Gnome
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Guy Stanton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears rags and sports a simple walking cane. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. Energy wise he seems alert and responsive.

History: A powerful brothel owner made him what he is. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Guy fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Athletic, Professionalism, Fighting. Flaws: Insane. Bonds: Poor, Mentor. Occupation: Mortician

Voice: Strong lisp

Attributes [hide]

Guy Stanton, Male Human Fighter 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)15 (+2) 14 (+2)13 (+1)
Skills Acrobatics +3, Religion +4
Senses Passive Perception 12
Languages Common, Halfling, Aquan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4

Possessions: 300 gp.


Social Check DCs


Gerard Dryden, Male Human [Permalink]

Personal [hide]

Description: This man wears a well pressed and immaculate suit (or dress). He is muscular with a powerful set of arms. He has wavy red hair. He has a dull look in his hazel eyes.

Personality: A skeptical and narcissistic man, Gerard's first love is himself. His second love is also himself. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was raised by priests from a young age. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has comitted a past crime that haunts him to this day

Ideals: Impeccable, Justice. Bonds: Criminal record, Religious, Mentor. Occupation: Animal Trainer

Voice: Cold and demanding tone

Attributes [hide]

Gerard Dryden, Male Human Fighter 3
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)12 (+1) 11 (+0)11 (+0)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Bullseye lantern. 1 Masterwork Musical instrument.


Social Check DCs


Manfred Windsor, Male Human [Permalink]

Personal [hide]

Description: This man wears skinny pants and wears a white and brown robe with the hood down. He is muscular with a powerful set of arms. His chestnut hair is lengthy. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He takes great joy in being the best Herbalist in town.

History: He is the product a well kept family trust fund and as such has never really known need. Manfred abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wants a kiss; and sabotage a competitor

Flaws: Shy. Bonds: Job, Rich, Adventurer, Has a crush. Occupation: Herbalist

Voice: Speaks with back of mouth

Attributes [hide]

Manfred Windsor, Male Human Fighter 3
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)13 (+1) 11 (+0)11 (+0)
Skills Arcana +3, Nature +3
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Drogo Ridley, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears suspenders and green workpants. His shirt is yellow, and he wears a heavy green leather apron most of the time and is in decent physical shape. He keeps his golden hair in a flapper bob. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Through the years after Drogo was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Drogo's mother didn't care for him much, and the feeling was mutual. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He wants to get laid; and he's in love

Flaws: Emotional, Antagonistic. Bonds: Adventurer, Rich, Has a crush. Occupation: Weaver

Voice: Hissing voice

Attributes [hide]

Drogo Ridley, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 8 (-1)12 (+1) 9 (-1)8 (-1)
Skills Deception +1, Persuasion +1
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp.


Social Check DCs

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