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Advanced [show]


Manfred Berkeley, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a black coat over a tan low-cut shirt, and a small hat upon his head. His brown hair is styled in orderly dreadlocks. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. The war was a terrible time for him, and Manfred does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He got into the Shoemaker business at a young age. A gypsy cursed him at a young age, leading to his ugly appearance. He became a Shoemaker soon after.

Motivation: Wants to have a good time and be beloved; and to be a stylist again

Ideals: Optimist. Flaws: Ugly, Depressed. Bonds: Military, Job. Occupation: Shoemaker

Voice: Deep voice with rolling R's

Attributes [hide]

Manfred Berkeley, Male Human Fighter 3
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 14 (+2)10 (+0) 11 (+0)16 (+3)
Skills Performance +5, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 300 gp.


Social Check DCs


Adelard Tattersall, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He is physically well-built. His black hair is braided into rings. His hazel unseeing eyes seem to look past you.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He plays an instrument quite well.

History: Adelard was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Interpreter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Optimist, Artistic. Flaws: Ugly, Disease. Bonds: Poor, Religious. Occupation: Interpreter

Voice: Italian accent

Attributes [hide]

Adelard Tattersall, Male Human Fighter 3
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)15 (+2) 17 (+3)15 (+2)
Skills Deception +4, Nature +4
Senses Passive Perception 13
Languages Common, Druidic, Celestial
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1 Masterwork Musical instrument. 1 Small steel mirror.


Social Check DCs


Don Eastoft, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. His attire stands in sharp contrast to his flail, which is beautifully polished and possesses an ornate carving of a skull on it. He is bald on top and has large white tufts of hair around his ears. His blue eyes dart from person to person.

Personality: He is very quiet and rarely speaks above a whisper. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now spends his time doing works of charity.

Motivation: Retire the richest man in the south; and find a way to reverse the transformation of his sister

Ideals: Philantrophist, Entrepeneur. Flaws: Ugly, Shy. Occupation: Miller

Voice: Speaks like tongue is numb

Attributes [hide]

Don Eastoft, Male Human Fighter 3
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)12 (+1) 16 (+3)14 (+2)
Skills Intimidation +4, Sleight of Hand +1
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 20 pp. Banded agate (16 gp).


Social Check DCs


Frederick Deighton, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and is wearing colorful clothing, dressed as a Unemployed. His skin is also unnaturally pale. His hair is auburn and curly. His fierce violet eyes like to dwell on things.

Personality: He loves telling others what to do and how they should feel about things. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His first spouse was a Bricklayer, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has recently gotten a pet goose that steals things from people.

Motivation: He is compelled to act according to his religious beliefs; and his spouse's relatives view him with great suspicion

Ideals: Opinionated. Flaws: Ugly. Bonds: Family, Military, Criminal record, Religious. Occupation: Unemployed

Voice: Speaks with lips pursed

Attributes [hide]

Frederick Deighton, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 11 (+0)15 (+2) 7 (-2)9 (-1)
Skills Investigation +4, Religion +4
Senses Passive Perception 8
Languages Common, Druidic, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 500 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Patrick Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is black, silky, and of moderate length. His hazel eyes are passionate and lively.

Personality: He can speak with the recently deceased. He also has developed a complete distrust of the Stableman profession.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Patrick took refuge in the large cave and found the beat up whip and armor he uses now. He was granted martial powers by his dying brother.

Motivation: Wants to open a new tavern.

Ideals: Gifted. Bonds: Poor, Attractive, Job, Nature. Occupation: Map Maker

Voice: Speaks with back of mouth

Attributes [hide]

Patrick Cholmondeley, Male Human Fighter 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 9 (-1)9 (-1) 10 (+0)13 (+1)
Skills Persuasion +3, Stealth +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp.


Social Check DCs

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