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NPC Generator

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Advanced [show]


Anthony Atterton, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears very tight pants and wife beaters, though occasionally he sports a blue coat. His blonde hair is styled in orderly dreadlocks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was an athlete and attended two major summer competitions. He never won. He is untrained/undisciplined, which makes him dangerous.

Motivation: Money/treasure.

Ideals: Athletic. Flaws: Insane, Antagonistic. Bonds: Immigrant, Rich. Occupation: Seamstress

Voice: Uses sign language

Attributes [hide]

Anthony Atterton, Male Human Fighter 3
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)7 (-2) 14 (+2)13 (+1)
Skills Animal Handling +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Ralf Ashton, Male Human [Permalink]

Personal [hide]

Description: He wears a white costume with the symbols of the sun god on his torso. He has silver hair. His otherwise smooth face is marked with small tiny scars.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. A true patriot, Ralf would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born a particularly ugly child, much to the horror of his parents. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has since lost track of the people in his past.

Motivation: A strong sense of loyalty to Human people; and wants to raise his children well

Flaws: Depressed, Ugly, Racist. Bonds: Military, Family. Occupation: Mercenary

Voice: Sensual and smooth

Attributes [hide]

Ralf Ashton, Male Human Fighter 3
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)10 (+0) 15 (+2)17 (+3)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Bertram Allerton, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with black lining and desert motifs. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair is brown and very short. He wears crescent spectacles with a black brim.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He enjoys reading and quiet.

History: Born in the south to a Fisher, Bertram learned a great deal about his father's area of expertise. His childhood dream was to be a Shoemaker, but he was a colossal failure. He has set out to sabotage the competition.

Motivation: To be a Shoemaker again; and he is compelled to act according to his religious beliefs

Ideals: Logical. Flaws: Insomniac. Bonds: Job, Religious. Occupation: Fisher

Voice: Mousy voice

Attributes [hide]

Bertram Allerton, Male Human Fighter 3
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)10 (+0) 7 (-2)17 (+3)
Skills Acrobatics +2, Performance +5
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +5

Possessions: 11000 cp.


Social Check DCs


Nicholas Blyth, Male Human [Permalink]

Personal [hide]

Description: He likes to wear tan tank tops with green pants. His skin is fair and his fingers are delicate and long. He sports a long blonde beard, and similarly colored long hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He is almost excessively polite to everyone, even when angry. He receives visions of the future at random moments

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with a spirit at a very young age, Nicholas has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To get a good night's sleep; and to reunite with his absent father

Ideals: Gifted. Flaws: Shy, Disease, Insomniac. Bonds: Attractive. Occupation: Navigator

Voice: Speaks with a cold

Attributes [hide]

Nicholas Blyth, Male Human Fighter 3
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 11 (+0)13 (+1) 13 (+1)11 (+0)
Skills Deception +2, Religion +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Hunter Marley, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a robe, a symbol of luck around his neck, and a bastard sword on his belt. His auburn hair is cut jaggedly and amateurishly. His eyes are likewise brown.

Personality: He has a massive crush on the younger sibling of the Fletcher who has hired him part-time. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: The child of a Servant, who enjoyed hunting, Hunter was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Hunter took refuge in the ruined castle and found the beat up bastard sword and armor he uses now. He then took over the family business and is one of the better Fletcher for hire.

Motivation: Wants his loneliness to end; and he wants to get laid

Ideals: Fighting. Bonds: Has a crush, Rich, Nature, Job. Occupation: Fletcher

Voice: Pronounces difficult words wrong

Attributes [hide]

Hunter Marley, Male Human Fighter 5
Medium (5'3") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 7 (-2)14 (+2) 16 (+3)11 (+0)
Skills Intimidation +3, Investigation +5
Senses Passive Perception 13
Languages Common, Halfling, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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