Kyle Anderton, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'6". He wears a brown costume with the symbols of his god on his torso, and his gloved hand is found clutching a whip. His auburn hair is smooth and relatively long. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.
Personality: A skeptical and narcissistic man, Kyle's first love is himself. His second love is also himself. He is a very good compulsive liar and kleptomaniac.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and seeks redemption
Ideals: Impeccable, Fighting. Bonds: Attractive, Criminal record, Military. Occupation: Spice Merchant
Voice: Voice breaks
Attributes [hide]
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 17 (+3) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2500 sp. Rich purple corundum (600 gp). Chrysoberyl (80 gp).
Wymar Home, Male Human [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. His golden hair is knotted and matted. His eyes are likewise violet. His teeth are white and perfect.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. In his 12th year, his parents were killed by a giants raid, leaving Wymar alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: His relatives are trying to arrange a marriage; and someone believes him a fraud
Ideals: Gifted. Bonds: Poor, Attractive, Family, Enemies. Occupation: Architect
Voice: Spits and sputters
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 11 (+0) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1600 sp. Azurite (5 gp). Tourmaline (130 gp). Chrysoberyl (130 gp). 4 Antitoxin. 4 Antitoxin. 4 Thunderstones.
Gomory Birkenhead, Male Human [Permalink]
Personal [hide]
Description: A 6'5" eastern man, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. With a patchy auburn beard and wild auburn hair. His eyes are amber and beady.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: Born in the east his family was never financially stable. His family was turned out during the war. He and his family wandered east to less war torn lands. Recently he has begun working with bootleggers and crooks.
Motivation: He is unsatisfied with his job; and he has decided he is irredeemable
Flaws: Ugly, Insane, PTSD. Bonds: Criminal record, Poor, Job. Occupation: Roofer
Voice: High pitched, excited
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 10 (+0) | 9 (-1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Gomory Ashton, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a weathered and beat up set of banded mail beneath an oversized black coat. His blonde hair is lengthy and is close to two feet long. He has a tattooed face.
Personality: He will rave to anyone who will listen. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Gomory was born with his father's beautiful face. Brilliant and gifted he never wanted to apply himself. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He is not mentally stable, and does not behave rationally; and marry his brother to traveling adventurers
Ideals: Justice, Gifted. Flaws: Insane. Bonds: Attractive. Occupation: Scribe
Voice: Hissing voice
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 27 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 6 (-2) | 9 (-1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
Possessions: 20000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Don Bradley, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and has a large yellow mantle and cape that has been intricately interwoven into his pastel robe. His auburn hair and beard is wavy and long. He is very pretty but has cold, dead eyes.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He also is a firm believer in the manly ideal.
History: Born to a pair of adventurers, Don grew up listening to his father's many stories. A freak accident while working with his Shepherd father left him crippled. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: He has passion for adventuring and risk; and to unite with his brother
Flaws: Impulsive, Disease. Bonds: Attractive, Adventurer, Family. Occupation: Mayor
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 15 (+2) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 2000 sp. 3 Antitoxin. 1 Tanglefoot bags. 4 Acid flasks.
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Their contribution stands as a beacon of hope for all adventurers!
