Trym Beverly, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He wears baggy blue pantaloons and a pastel scarf. Beneath his clothing is a huge mess of scar tissue. His wide-brimmed hat is riddled with cuts and holes. His fierce blue eyes like to dwell on things.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a logical person and will generally grow upset if things defy logic and science.
History: He got into the Masseuse business at a young age. His childhood dream was to be a Miner, but he was a colossal failure. He became a Masseuse soon after.
Motivation: To share knowledge with the world; and sabotage a competitor
Ideals: Logical. Flaws: Ugly, Disease. Bonds: Slave, Job. Occupation: Masseuse
Voice: Uses sign language
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 11 (+0) | 8 (-1) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 gp. Jade (60 gp). Rhodochrosite (15 gp).
Gomory Hornsby, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears tight fighting clothing, which leaves very little to the imagination. He keeps his golden hair in a pixie cut. His gray eyes are slightly larger than normal.
Personality: He has always had a great fascination with Human culture. He cannot resist a sob story and will often dote over anyone who has one.
History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He moves from town to town, unable to find a place to settle.
Motivation: A strong sense of loyalty to Human people; and he is greedy
Ideals: Fighting, Philantrophist. Flaws: Racist. Bonds: Immigrant, Rich. Occupation: Farmer
Voice: Squeaky
Attributes [hide]
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 9 (-1) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
Thomas Marley, Male Human [Permalink]
Personal [hide]
Description: A 6'1" western man, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His golden hair is knotted and matted. His thin eyebrows rest above his beady green eyes.
Personality: Confrontational and typically high on some drug or another. He is a font of random trivia from the lore and stories he has discovered
History: Born to a pair of adventurers, Thomas grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has built up a small fortune and can afford his own way.
Motivation: He has passion for adventuring and risk.
Ideals: Logical. Flaws: Ugly, Addict. Bonds: Rich, Adventurer. Occupation: Carpenter
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 7 (-2) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Celestial, Auran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +4
Possessions: 20000 cp.
Charles Crawford, Male Human [Permalink]
Personal [hide]
Description: This man wears white leather gloves, a white jacket, and tight pants. He has a penchant for wearing a ring with an oversized ruby on his left hand. He wears a deerstalker hat to hide his balding. He has several tiny ruby earrings on each ear.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He misses his home and complains about the freezing weather, even in summer.
History: He was raised in a desert tribe. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has set out to sabotage the competition.
Motivation: To be a Interpreter again.
Bonds: Rich, Job, Immigrant, Nature, Religious. Occupation: Architect
Voice: Whispers
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp. Violet garnet (400 gp). Violet garnet (400 gp). Coral (70 gp). Obsidian (12 gp). 1 Minor magic item.
Hunter Wilberforce, Male Human [Permalink]
Personal [hide]
Description: He wears baggy brown pantaloons and a pastel scarf. His red hair is singed and shortened. He has hazel eyes.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He works hard and plays hard.
History: He was born in the east, but his parents moved at a very young age to the west. Over the years he perfected his riding and shooting skills. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and wants to work out more often
Ideals: Joker. Flaws: Ugly, Hedonist. Bonds: Immigrant, Nature. Occupation: Locksmith
Voice: Creaky witch voice
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 14 (+2) | 16 (+3) | 5 (-3) | 15 (+2) |
Senses Passive Perception 7
Languages Common, Dwarven, Abyssal, Celestial
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2800 sp.
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