Anselm Trollope, Male Human [Permalink]
Personal [hide]
Description: 6'0" and lanky with angular features, he is an attractive figure. He wears a custom-built plate barding that's adorned with blue lining and desert motifs. His blonde hair is drawn into a tight pony tail with a butterfly scrunchie. His eyes are amber.
Personality: He is business-like. He takes instructions and follows them to the letter. He is obsessed with finding treasure.
History: Born to a pair of adventurers, Anselm grew up listening to his mother's many stories. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting goblins, the young Anselm began to lead the lost caravan. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature monstrous two handed axe.
Motivation: Revenge; and he wants to meet his childhood hero
Ideals: Professionalism, Entrepeneur. Bonds: Attractive, Adventurer, Enemies. Occupation: Bowyer
Voice: Dark and ominous
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 10 (+0) | 11 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 600 sp. 1 Breastplate. 1 Darkwood Shield. 1 Breastplate.
Alex Rodney, Male Human [Permalink]
Personal [hide]
Description: This northern man wears professional attire. His clothes are grease stained in places. He has a black handlebar mustache and slicked back black hair. His eyes are likewise blue. His teeth are white and perfect.
Personality: Cocky and sure of himself, he believes he is the best Cook born in the past three hundred years. He is obsessed with a lost civilization.
History: He got into the Cook business at a young age. His childhood dream was to be a Merchant, but he was a colossal failure. He moves from town to town, unable to find a place to settle.
Motivation: To be a Merchant again; and he'd like to take his coworkers down a peg
Bonds: Attractive, Poor, Immigrant, Job, Adventurer. Occupation: Cook
Voice: High pitched and raspy
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 13 (+1) | 12 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3
Possessions: 3100 sp. Solid gold idol (400 gp). Silver chalice with lapis lazuli gems (110 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp).
Chad Reid, Male Human [Permalink]
Personal [hide]
Description: Standing 6'2", this man is renowned for his bright brown suits and hats. His moppish golden hair is in a traditional bowl cut. His eyes are brown and he is always smoking a pipe.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born the only child of a wealthy merchant. He helped his father out around the business and became quite the natural. He moves from town to town, unable to find a place to settle.
Motivation: Retire the richest man in the south; and his relatives are trying to arrange a marriage
Ideals: Persistence, Entrepeneur. Bonds: Job, Immigrant, Family. Occupation: Spy
Voice: Switch between two voices
Attributes [hide]
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 12 (+1) | 16 (+3) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Abyssal, Dwarven, Elven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2900 sp.
Clerebold Walcott, Male Human [Permalink]
Personal [hide]
Description: He has a missing left arm. He is constantly adorned with expensive silk clothing, often dyed in bright blue and green, and wears rings and necklaces with large, colorful gems. His red hair is kept up in a ponytail inside a top hat. His face is scarred and worn.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He also is a firm believer in the manly ideal.
History: His parents moved while he was still in utero so he is the first generation to be born here. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.
Motivation: He has money and likes to spend it; and to prove his worth to the world
Flaws: Ugly, Cynical, Impulsive. Bonds: Rich, Immigrant. Occupation: Farmer
Voice: Aggressive tone
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 12 (+1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +2
Possessions: 2 Holy water.
Nicholas Hackney, Male Human [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light tan in addition to tight pants. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are amber and he is always smoking a pipe.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He enjoys reading and quiet.
History: His parents moved while he was still in utero so he is the first generation to be born here. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He moves from town to town, unable to find a place to settle.
Motivation: He'd like to take his coworkers down a peg; and his religion dominates his actions
Ideals: Logical. Flaws: Racist. Bonds: Job, Immigrant, Religious. Occupation: Hunter
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 18 (+4) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 800 sp. Black velvet mask with numerous citrines (30 gp). Fire opal pendant on a fine gold chain (700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp).
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