Balimaar Peyton, Male Human [Permalink]
Personal [hide]
Description: He likes to wear red tank tops with blue pants. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has moderate length silver hair. He has amber eyes and a red hat with a blue feather.
Personality: Stoic and calm, he prefers to meditate than take action. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Balimaar was born with his mother's beautiful face. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now spends his time doing works of charity.
Motivation: Retire the richest man in the east; and a deep hatred of illithids
Ideals: Disciplined, Philantrophist, Entrepeneur. Bonds: Attractive. Occupation: Cartwright
Voice: Russian accent
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 11 (+0) | 15 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Auran, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3
Possessions: 18000 cp. Silver chalice with lapis lazuli gems (80 gp).
Miles Mitchell, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair, while still mostly chestnut, has prominent grey streaks. His ears are large.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He is greedy.
Ideals: Fighting, Athletic, Justice. Flaws: Ugly. Bonds: Rich. Occupation: Weaver
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 10 (+0) | 16 (+3) | 17 (+3) | 5 (-3) |
Senses Passive Perception 13
Languages Common, Dwarven, Gnome, Draconic
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +2
Possessions: 400 gp. 6 Acid flasks.
Cory Garfield, Male Human [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively. His skin is fair and his fingers are delicate and long. He keeps his golden hair in a pixie cut. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Cory was born in the west. At a young age he loved to build and create. Like his mother and his brother before him, after school he went straight into learning to become a Bounty Hunter. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure; and sabotage a competitor
Ideals: Persistence. Bonds: Attractive, Job, Rich, Family. Occupation: Bounty Hunter
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 6 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 5 (-3) | 16 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Celestial, Undercommon, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Simon Budd, Male Human [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He is portly but not overly obese. He sports a flattop hair cut. His eyes are a pleasant gray.
Personality: He is extraordinarily eccentric. Around other people he will do his best to conceal his emotions and appear jolly.
History: When he was but 5 years old his parents immigrated from the west. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. After a long history of fighting, Simon and his spouse have recently divorced.
Motivation: Further expansion of business; and wants to open a new tavern
Flaws: Insane, Shy, Antagonistic. Bonds: Immigrant, Job. Occupation: Carpenter
Voice: Hollow voice
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 17 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 6 (-2) | 11 (+0) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +0 / 1d10-2, Grapple -2
Possessions: 6000 sp. Rich purple corundum (400 gp).
Frederick Barclay, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a green costume with the symbols of his god on his torso. His hair is short and blonde. His eyes are violet.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Frederick was raised in a hard working conservative environment. In his 18th year, his parents were killed by a giants raid, leaving Frederick alone in the world. After a stint in an orphanage, he was adopted. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To be a Tailor again.
Flaws: Antagonistic. Bonds: Job, Adventurer, Enemies. Occupation: Courier
Voice: Low and grunting
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 16 (+3) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 3000 cp.
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