Heward Brandon, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears very tight pants and wife beaters, though occasionally he sports a pastel coat. He has dyed his greying red hair a little too much giving a sharp red color. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. When he's not drinking or sleeping the drinks off, he's doing poetry.
History: Heward was raised in a hard working conservative environment. His mother was a mechanic, and taught him how to fix just about anything. He has built up a small fortune and can afford his own way.
Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Artistic, Persistence. Bonds: Job, Rich, Religious. Occupation: Tailor
Voice: American accent
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 16 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Sylvan, Infernal, Halfling
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +4
Possessions: 47000 sp.
Heward Carlyle, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a faded coat and loose pants complete with wide-brimmed hat. His hair, while still mostly chestnut, has prominent grey streaks. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Heward wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is used to getting what he wants. In part because he is a meticulous planner.
History: Born in the south his family was never financially stable. He worked as a nervous Actor and found it very stressful. He struck the Actor job and began his own company from there.
Motivation: Nothing but the best is good enough for him; and balancing his hectic life and new actor responsibilities is difficult
Ideals: Disciplined, Professionalism, Impeccable. Bonds: Poor, Job. Occupation: Actor
Voice: Low range voice
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 13 (+1) | 17 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Draconic, Abyssal, Infernal
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
Possessions: 100 gp. 1 Minor magic item.
Miles Windsor, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. His chestnut hair is cut jaggedly and amateurishly. He has brown eyes.
Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He also has developed a complete distrust of the Adventurer profession.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Jeweler arts, while his father instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He became a Jeweler soon after.
Motivation: Further expansion of business.
Ideals: Artistic. Flaws: Ugly. Bonds: Job, Rich. Occupation: Jeweler
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 11 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Adelard Tewksbury, Male Human [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. He carries a battered whip and tarnished falchion as well. His golden hair is slicked back into a classic pompadour. He wears crescent spectacles with a black brim.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He cannot resist a sob story and will often dote over anyone who has one.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He helped his father out around the business and became quite the natural. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: To reunite with his old friends; and he feels kind of lost in life
Ideals: Fighting, Philantrophist. Flaws: Depressed. Bonds: Slave, Job, Adventurer. Occupation: Crown-heir
Voice: Raspy
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 35 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 12 (+1) | 16 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Goblin, Gnome, Giant
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
Possessions: 2000 sp.
Theodoric Presley, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears rags and sports a simple walking cane. His black hair is greasy and uncared for. His green eyes lackadaisically let the world flow into them.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is an amazing painter.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has never given up on his painting dream.
Motivation: He is wracked by social anxiety; and he feels threatened by others
Ideals: Gifted, Artistic. Flaws: Ugly, Terse, Fearful. Bonds: Poor. Occupation: Map Maker
Voice: Whispers
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 13 (+1) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Undercommon, Gnome
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1300 sp.
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Their contribution stands as a beacon of hope for all adventurers!
