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Advanced [show]


Aldous Kimberly, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'0" has a big stupid grin on his face most of the time. He wears a tattered pair of loose pastel pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His auburn hair is matted, messy, and big. His blue eyes have a joyful gleam in them most of the time.

Personality: He is almost excessively polite to everyone, even when angry. He is frequently practicing swordplay.

History: Aldous hails from a village terrorized by goblins. When money was particularly tight he was walking through alleys when he overheard a Adventurer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Revenge.

Flaws: Ugly, Shy. Bonds: Poor, Military, Enemies. Occupation: Adventurer

Voice: Ums and uhs a lot

Attributes [hide]

Aldous Kimberly, Male Human Fighter 3
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)9 (-1) 16 (+3)12 (+1)
Skills Persuasion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp. Peridot (20 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Trym Benson, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He is wearing a perfectly clean shirt and pair of pants. His whole body is exceptionally muscular. He has a small bristly mustache and wavy red hair. His face is covered beneath a completely black helmet.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born in the south to a Dilettante, Trym learned a great deal about his mother's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Dilettante for the past few years.

Motivation: Retire the richest man in the south; and he'd like to take his coworkers down a peg

Ideals: Entrepeneur. Flaws: Shy. Bonds: Attractive, Immigrant, Job. Occupation: Dilettante

Voice: pre-pubescent

Attributes [hide]

Trym Benson, Male Human Fighter 3
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 13 (+1)5 (-3) 10 (+0)15 (+2)
Skills Athletics +5, Stealth +1
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Dean Gyula, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'3" and is a bit bulky. He is very muscular particularly in the legs. He wears a tight fitting green shirt and pants. His black hair is thinning but still full. He wears round tiny glasses practically rammed into his face.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Flattery will make him almost putty in your hands.

History: His mother raised him in a mountain cabin. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and he desires power and/or immortality

Flaws: Shy, Selfish. Bonds: Nature, Adventurer, Enemies. Occupation: Tanner

Voice: Deep voice with rolling R's

Attributes [hide]

Dean Gyula, Male Human Fighter 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 16 (+3)13 (+1) 8 (-1)16 (+3)
Skills History +3, Persuasion +5
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 3200 sp.


Social Check DCs


Theodoric Winthrop, Male Human [Permalink]

Personal [hide]

Description: He wears a red cloak and cross-gartered pastel stockings. His attire stands in sharp contrast to his pickaxe, which is beautifully polished and possesses an ornate carving of a dagger on it. He wears his black hair up. His eyes are amber and beady.

Personality: Theodoric wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Theodoric was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.

Motivation: He has passion for adventuring and risk; and he desires power and/or immortality

Ideals: Disciplined, Entrepeneur. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Brewer

Voice: Soft and melodious

Attributes [hide]

Theodoric Winthrop, Male Human Fighter 3
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 9 (-1)14 (+2) 13 (+1)16 (+3)
Skills History +4, Nature +4
Senses Passive Perception 11
Languages Common, Gnome, Celestial
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 60 pp. Brass mug with jade inlays (100 gp).


Social Check DCs


Solomon Chatham, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely blue suit with brown socks and a vest with buckled shoes. His brown hair is slicked back into a classic pompadour. His brown eyes dart from person to person to random spaces in the air.

Personality: Always inclined to offer people food he seems plenty friendly. He is obsessed with a lost civilization.

History: He was born in the north, but his parents moved at a very young age to the east. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Balancing his hectic life and new Mayor responsibilities is difficult; and wants to raise his children well

Ideals: Philantrophist. Bonds: Adventurer, Immigrant, Job, Family. Occupation: Mayor

Voice: Rolls R's

Attributes [hide]

Solomon Chatham, Male Human Fighter 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)17 (+3) 9 (-1)15 (+2)
Skills History +5, Survival +1
Senses Passive Perception 9
Languages Common, Sylvan, Ignan, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp. Moonstone (50 gp). Chalcedony (50 gp). Star rose quartz (50 gp).


Social Check DCs

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