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Advanced [show]


Theodoric Blankley, Male Human [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with brown colored cloaks and clothing. He carries a battered flail and tarnished mace as well. His chestnut hair and beard is wavy and long. His eyes are a pleasant blue.

Personality: Aggressive, abrasive, and angry, Theodoric embodies much of what other species detest in the Humans. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: A powerful necromancer made him what he is. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and retire the richest man in the west

Ideals: Fighting, Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Mentor. Occupation: Painter

Voice: Sore throat, cough

Attributes [hide]

Theodoric Blankley, Male Human Fighter 4
Medium (6'3") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 9 (-1)6 (-2) 10 (+0)18 (+4)
Skills Acrobatics +4, Investigation +0
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +0

Possessions: 6000 sp. Banded agate (10 gp). Red-brown spinel (60 gp). Red garnet (60 gp). Tiger eye turquoise (10 gp).


Social Check DCs


Frederick Everly, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'3". He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, and his gloved hand is found clutching a hand crossbow. His red hair is heavily combed to the left. His thin eyebrows rest above his beady brown eyes.

Personality: A skeptical and narcissistic man, Frederick's first love is himself. His second love is also himself. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: He doesn't get along with people that don't share his tastes; and to prove his worth to the world

Ideals: Impeccable. Flaws: Ugly, Impulsive, Disease. Bonds: Rich. Occupation: Glassblower

Voice: German accent

Attributes [hide]

Frederick Everly, Male Human Fighter 3
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 12 (+1)14 (+2) 13 (+1)13 (+1)
Skills Medicine +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Orc, Auran
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 90 pp. Silver comb with moonstones (100 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Balimaar Brady, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He is typically in his Blacksmith uniform. His deerstalker hat is riddled with cuts and holes. His blue unseeing eyes seem to look past you.

Personality: A skeptical and narcissistic man, Balimaar's first love is himself. His second love is also himself. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born a particularly ugly child, much to the horror of his parents. He was an apprentice working in his father's forge. He then took over the family business and is one of the better Blacksmith for hire.

Motivation: Wants to open a new tavern; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Ugly, Disease. Bonds: Job, Adventurer. Occupation: Blacksmith

Voice: Slow speaker

Attributes [hide]

Balimaar Brady, Male Human Fighter 3
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)15 (+2) 10 (+0)9 (-1)
Skills History +4, Insight +2
Senses Passive Perception 10
Languages Common, Auran, Elven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2400 sp.


Social Check DCs


Simon Marley, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a pastel costume with the symbols of death on his torso, he is not a threatening figure. He is bald on top and has large black tufts of hair around his ears. His brown eyes are slightly larger than normal.

Personality: Simon speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He pushes his goals aggressively. He is also a coward if confronted.

History: Simon was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable. Flaws: Ugly, Fearful. Bonds: Poor. Occupation: Jeweler

Voice: Breathy voice

Attributes [hide]

Simon Marley, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 14 (+2)13 (+1) 12 (+1)13 (+1)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4

Possessions: 400 gp.


Social Check DCs


Norman Kent, Male Human [Permalink]

Personal [hide]

Description: This man sports tan clothing, slightly heavier than average wear. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. His blonde hair and beard is wavy and long. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is able to fit into much smaller and tighter spaces than normal.

History: Norman hails from a village terrorized by goblins. He struck it rich when he found rare goods in large quantities. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Revenge; and many goblins want him driven away

Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Rich, Enemies. Occupation: Jeweler

Voice: Whispers

Attributes [hide]

Norman Kent, Male Human Fighter 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 11 (+0)5 (-3) 11 (+0)9 (-1)
Skills Acrobatics +3, Arcana -1
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 500 gp. Emerald (800 gp). 1 Minor magic item.


Social Check DCs

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