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NPC Generator

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Advanced [show]


Reynard Reed, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight black one piece outfit complete with pants, hood, and a cape. His skin is fair and his fingers are delicate and long. His brown hair is greying along the sides and has receded to reveal a widow's peak. His hazel unseeing eyes seem to look past you.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Reynard was raised in a hard working conservative environment. His necromantic abilities were realized during a raid on his village. He then took over the family business and is one of the better Bather for hire.

Motivation: A deep hatred of gnolls; and further expansion of business

Ideals: Gifted. Flaws: Disease, Cynical. Bonds: Enemies, Job. Occupation: Bather

Voice: Eastern European accent

Attributes [hide]

Reynard Reed, Male Human Fighter 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)10 (+0) 10 (+0)16 (+3)
Skills Intimidation +5, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp. 2 Tanglefoot bags. 1 Everburning torch. 6 Acid flasks.


Social Check DCs


Henry Alston, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'11". He wears a white armored body suit, with a simple blue line shooting up and back down, and his gloved hand is found clutching a bastard sword. He sports a long white beard, and similarly colored long hair. His gray eyes dart from person to person.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He enjoys reading and quiet.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he's repulsed by the pc

Ideals: Logical. Flaws: Antagonistic, Ugly. Bonds: Criminal record. Occupation: Courier

Voice: French accent

Attributes [hide]

Henry Alston, Male Human Fighter 3
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)6 (-2) 12 (+1)13 (+1)
Skills History +0, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp. 1 Silver holy symbol.


Social Check DCs


Roger Hadleigh, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He tends to wear a red poncho over his likewise colored trousers and shirt. His brown hair has been sun bleached extensively. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is obsessed with his god.

History: He comes from a rich eastern family. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Roger took refuge in the large cave and found the beat up flail and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is compelled to act according to his religious beliefs.

Flaws: Ugly, Shy. Bonds: Religious, Rich, Nature. Occupation: Architect

Voice: Speaks fast with a slight lisp

Attributes [hide]

Roger Hadleigh, Male Human Fighter 3
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)8 (-1) 17 (+3)11 (+0)
Skills Insight +5, Sleight of Hand +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Frederick Kelsey, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during and is in decent physical shape. His brown hair is lengthy and is close to two feet long. His skin is flawless and his brown eyes scan people very quickly.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Through the years after Frederick was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Frederick's father didn't care for him much, and the feeling was mutual. He has dedicated himself to building a better kind of golem.

Motivation: He's repulsed by the PC; and meet up once more with his childhood friend

Ideals: Persistence, Gifted. Flaws: Antagonistic. Bonds: Adventurer, Attractive. Occupation: Bricklayer

Voice: Speaks with lips pursed

Attributes [hide]

Frederick Kelsey, Male Human Fighter 3
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)15 (+2) 12 (+1)12 (+1)
Skills Acrobatics +4, Performance +3
Senses Passive Perception 11
Languages Common, Goblin, Giant
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3

Possessions: 400 gp. Deep blue spinel (200 gp).


Social Check DCs


Bertram Watson, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large blue jacket. He carries a battered hand crossbow and tarnished crossbow as well. His top hat is riddled with cuts and holes. He has several tiny ruby earrings on each ear.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Bertram was born in the west. At a young age he loved to build and create. A gifted student he started as a Roofer, but he got bored and became a Tailor. He then took over the family business and is one of the better Tailor for hire.

Motivation: He seems to be bored by most things; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Persistence. Flaws: Ugly, Mundane. Bonds: Rich, Job. Occupation: Tailor

Voice: Pirate accent

Attributes [hide]

Bertram Watson, Male Human Fighter 3
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 13 (+1)10 (+0) 10 (+0)14 (+2)
Skills Animal Handling +2, Arcana +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2600 sp. 3 Tanglefoot bags. 2 Thunderstones.


Social Check DCs

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