Shane Wentworth, Male Human [Permalink]
Personal [hide]
Description: With red face paint in a stripe pattern across his face, he wears tight fighting clothing, which leaves very little to the imagination. His tied-back hair is red. He has green eyes and a tan hat with a green feather.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He enjoys reading and quiet.
History: Shane was born in the south. At a young age he loved to build and create. He was an apprentice working in his father's forge. He has achieved small success as a Bather.
Motivation: He is unsatisfied with his job; and to share knowledge with the world
Ideals: Fighting, Optimist, Logical, Persistence. Bonds: Job. Occupation: Bather
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 11 (+0) | 10 (+0) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
Gunter Willoughby, Male Human [Permalink]
Personal [hide]
Description: An older man who is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft grey waves gently in the breeze, he is not a threatening figure. He has a very tight haircut. His hazel eyes have a joyful gleam in them most of the time.
Personality: He is business-like. He takes instructions and follows them to the letter. He does not trust anyone and sleeps with one eye open.
History: He is a Lycanthrope in disguise. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality
Ideals: Professionalism. Flaws: Insomniac, PTSD. Bonds: Rich, Adventurer. Occupation: Layabout
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 11 (+0) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: Solid gold idol (900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp).
Thomas Denholm, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears brown leather gloves, a brown jacket, and tight pants and is in decent physical shape. He wears his black hair up in a very large beehive style do. His thin eyebrows rest above his beady green eyes.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He works hard and plays hard.
History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Revenge; and he's looking for his big break
Flaws: Ugly, Hedonist. Bonds: Enemies, Religious, Adventurer. Occupation: Mercenary
Voice: pre-pubescent
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 16 (+3) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp.
Theodoric Brent, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down. His hair is greying and his face has many wrinkles. His hazel eyes dart from person to person.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: Born in a small village he learned the ways of the warrior from his father. He helped his father out around the business and became quite the natural. He struck the Server job and began his own company from there.
Motivation: Marry his brother to traveling adventurers; and he'd like to take his coworkers down a peg
Ideals: Fighting. Bonds: Attractive, Job, Family. Occupation: Server
Voice: Pronounces O like U
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 12 (+1) | 12 (+1) | 7 (-2) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 600 sp.
Dustin Marleigh, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears an entirely tan suit with red socks and a vest with buckled shoes. He wears his golden hair down. His skin is flawless and his brown eyes scan people very quickly.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Through the years after Dustin was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Dustin's mother didn't care for him much, and the feeling was mutual. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: A deep hatred of giants; and wants to work out more often
Ideals: Athletic, Justice. Flaws: Antagonistic, Disease. Bonds: Attractive. Occupation: Mercenary
Voice: Low range voice
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 12 (+1) | 7 (-2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 16000 cp. 1 Masterwork Common Ranged Weapon.
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