Everard Yardley, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears rags and sports a simple walking cane. His hair is brown and curly. His hazel eyes dart from person to person.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has dedicated himself to building a better trade route.
Motivation: Wants to open a new tavern; and he wants to meet his childhood hero
Ideals: Joker, Gifted. Bonds: Poor, Guardian, Adventurer, Job. Occupation: Jeweler
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'4") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 9 (-1) | 12 (+1) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 28000 cp.
Frederick Washington, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a yellow tunic with brown highlights, and long black pants that bunch up around his shoes. He keeps his long red hair kept up in a rat tail. His violet eyes have a joyful gleam in them most of the time.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: He was born to a criminal king-pin and mafia family He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Expand his business; and sabotage a competitor
Ideals: Justice, Persistence. Flaws: Insane. Bonds: Criminal record, Nature, Job. Occupation: Banker
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Randal Haley, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male wears many layers of old clothing at all times. He is tall, broad shouldered and powerfully built. His hair is greying and his face has many wrinkles. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He has a small toy that he constantly fidgets with.
History: Gifted from a young age, Randal studied abroad. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He got away from his former life and has fallen to alcoholism.
Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and doesn't want to be a detective and was forced into it by his family
Ideals: Gifted. Flaws: Ugly, Addict. Bonds: Poor, Family, Enemies. Occupation: Detective
Voice: Old Prospector
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 42 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 15 (+2) | 13 (+1) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Draconic
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 100 gp. Blue quartz (16 gp). Deep blue spinel (800 gp). Aquamarine (800 gp). Malachite (16 gp).
Shane Gyula, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he does not wear sleeves and tends to eschew shirts when he can avoid it. His black hair is still thick. His half smiles and hazel eyes are beguiling and draw you in.
Personality: Stoic and calm, he prefers to meditate than take action. He is a big fan of imagination and believes people should spend more time reading and writing.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Through the years after Shane was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Shane's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To share knowledge with the world; and he is currently in port desperately looking for someone to get him out
Ideals: Disciplined, Logical. Flaws: Antagonistic. Bonds: Attractive, Slave. Occupation: Barber
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 15 (+2) | 15 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Draconic, Aquan
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4
Possessions: Deep green spinel (50 gp). Zircon (50 gp). Banded agate (15 gp).
Raymond Stansfield, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a black collared shirt and brown pants. He accessorizes with a red scarf around the waist and a strap diagonally across his shirt. His chestnut hair is cut short with large spiked bangs in the front. His eyes, though not visible through his cowl, are brown.
Personality: Eccentric and domineering, Raymond will drive conversation. He also has developed a complete distrust of the Miner profession.
History: He was born at the edge of vast desert. Because his father participated in the massacre of their homeland, dire rats burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his mother from journeying west to reunite his family. He ran away from his former home and has been making his living as a Guard for the past few years.
Motivation: Sabotage a competitor; and expand his business
Ideals: Extrovert. Bonds: Immigrant, Job, Nature, Enemies. Occupation: Guard
Voice: Boston accent
Attributes [hide]
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 15 (+2) | 11 (+0) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 15000 cp. Sardonyx (30 gp).
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