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Advanced [show]


Drogo Barlow, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He keeps his long blonde hair kept up in a rat tail. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born the only child of a wealthy merchant. He struck it rich when he found rare goods in large quantities. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Retire the richest man in the south; and he has money and likes to spend it

Ideals: Entrepeneur. Flaws: Ugly, Secretive. Bonds: Rich, Slave. Occupation: Miner

Voice: Hissing voice

Attributes [hide]

Drogo Barlow, Male Human Fighter 4
Medium (5'2") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 11 (+0)14 (+2) 13 (+1)13 (+1)
Skills Acrobatics +2, Intimidation +3
Senses Passive Perception 11
Languages Common, Auran, Gnome
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +3

Possessions: 500 gp.


Social Check DCs


Gunter Everleigh, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears just a tan suit. He has dyed his greying silver hair a little too much giving a sharp silver color. His hazel eyes are slightly larger than normal.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. As a young adult he joined a group advocating for an improvement in Human conditions. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: A strong sense of loyalty to Human people; and many illithids want him driven away

Ideals: Artistic. Flaws: Ugly, Fearful, Racist. Bonds: Enemies. Occupation: Sage

Voice: Old Prospector

Attributes [hide]

Gunter Everleigh, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)10 (+0) 11 (+0)18 (+4)
Skills History +2, Persuasion +6
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 70 pp. Lapis lazuli (15 gp). White opal (800 gp).


Social Check DCs


Gerard Stansfield, Male Human [Permalink]

Personal [hide]

Description: This man wears a fancy green suit. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. His silver hair is still thick. He has several tiny aquamarine earrings on each ear.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is harsh and unforgiving.

History: He was born several months after his mother was called into army service. He dropped out of school before completing his studies. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and he loathes his own lifestyle

Ideals: Logical. Flaws: Depressed, Antagonistic. Bonds: Attractive, Rich, Military. Occupation: Carter

Voice: Relaxed voice

Attributes [hide]

Gerard Stansfield, Male Human Fighter 3
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)8 (-1) 10 (+0)12 (+1)
Skills Insight +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2300 sp.


Social Check DCs


Lance Kent, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'2" has a big stupid grin on his face most of the time. He has a large green mantle and cape that has been intricately interwoven into his red robe. He has a small bristly mustache and wavy golden hair. His brown eyes are passionate and lively.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is able to fit into much smaller and tighter spaces than normal.

History: Lance hails from a village terrorized by goblins. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was granted divine powers by his dying brother.

Motivation: He loathes his own lifestyle; and he wants revenge against goblins

Ideals: Persistence, Gifted. Flaws: Depressed. Bonds: Enemies, Rich. Occupation: Beggar

Voice: Relaxed voice

Attributes [hide]

Lance Kent, Male Human Fighter 3
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 14 (+2)14 (+2) 8 (-1)7 (-2)
Skills Deception +0, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Goblin, Auran
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Raymond Reid, Male Human [Permalink]

Personal [hide]

Description: This malnourished man tends to wear a black poncho over his likewise colored trousers and shirt. He has moderate length brown hair. His gray unseeing eyes seem to look past you.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born several months after his father was called into army service. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Due to his spouse's obsession with being a Mayor they were divorced and he won custody of their son. He worked as a Locksmith, and he later adopted a second son.

Motivation: His relatives are trying to arrange a marriage; and find a way to reverse the transformation of his sister

Ideals: Justice. Flaws: Disease. Bonds: Poor, Family, Military. Occupation: Locksmith

Voice: Ums and uhs a lot

Attributes [hide]

Raymond Reid, Male Human Fighter 4
Medium (6'4") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)15 (+2) 15 (+2)6 (-2)
Skills Athletics +4, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven, Goblin
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +4

Possessions: 16000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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