Reynard Prescott, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'0". He is wearing colorful clothing, dressed as a Mercenary, and his gloved hand is found clutching a scimitar. His hair is chestnut and curly. He has a dull look in his gray eyes.
Personality: He is almost excessively polite to everyone, even when angry. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He got into the Mercenary business at a young age. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scimitar.
Motivation: Balancing his hectic life and new Mercenary responsibilities is difficult.
Ideals: Joker. Flaws: Shy. Bonds: Job, Adventurer. Occupation: Mercenary
Voice: Creaky witch voice
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 7 (-2) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +5
Possessions: 400 gp. Gold and topaz bottle stopper cork (500 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp).
Arnold Copeland, Male Human [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. With a patchy white beard and wild white hair. His violet eyes have a joyful gleam in them most of the time.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. Around other people he will do his best to conceal his emotions and appear jolly.
History: Born in a small village he learned the ways of the warrior from his father. He was an apprentice working in his father's forge. He tends to his Painter job now, and dutifully fulfills any obligations he has.
Motivation: Expand his business.
Ideals: Entrepeneur, Fighting. Flaws: Shy. Bonds: Job. Occupation: Painter
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 13 (+1) | 11 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 gp. 1 Crowbar. 1 Superior lock. 1 Masterwork manacles.
Hugh Harrington, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'6" and is a bit bulky. He is very muscular particularly in the legs. He is typically in his Seamstress uniform. His blonde hair is styled in orderly dreadlocks. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.
Personality: He snorts whenever he laughs or is feeling confident. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Hugh hails from a village terrorized by giants. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He struck the Seamstress job and began his own company from there.
Motivation: Balancing his hectic life and new Seamstress responsibilities is difficult; and many giants want him driven away
Ideals: Opinionated. Flaws: PTSD. Bonds: Job, Attractive, Enemies. Occupation: Seamstress
Voice: Old Prospector
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 9 (-1) | 13 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. Golden yellow topaz (200 gp). Chrysoberyl (130 gp). 1 Chain shirt. 1 Masterwork Light steel shield.
Balimaar Easton, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears grey painted combat armor at almost all times. His golden hair is lengthy. His fierce hazel eyes like to dwell on things.
Personality: He acts crazy and hedonistic. As long as the job gets done he does not care how it got done.
History: Balimaar lived on a farm with his mother, near the main road leading to a nearby town. His mother had invested heavily in several trade routes and wanted him to inherit them. He has been saving his money to try and buy his brother's freedom.
Motivation: He is greedy; and his spouse's relatives view him with great suspicion
Ideals: Professionalism. Flaws: Hedonist. Bonds: Family, Rich. Occupation: Interpreter
Voice: German accent
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 10 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +2
Possessions: 200 gp. Aquamarine (300 gp).
Gilbert Kensley, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a tight fitting yellow shirt and pants. He has black hair. He is very pretty but has cold, dead eyes.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was born in the south, but his parents moved at a very young age to the north. His mother had invested heavily in several trade routes and wanted him to inherit them. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: He feels that his past leaves him morally obligated to help.
Bonds: Attractive, Criminal record, Rich, Immigrant, Guardian. Occupation: Mercenary
Voice: Farmer accent
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 12 (+1) | 4 (-3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +2
Possessions: 200 gp. 1 Masterwork Uncommon Weapon.
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