Gerald Altham, Male Human [Permalink]
Personal [hide]
Description: He wears long strands of jet and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and he perpetually has his shortspear ready. He has a long golden beard with little hanging trinkets. His half smiles and hazel eyes are beguiling and draw you in.
Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Gerald hails from a village terrorized by brigands. He struck it rich when he found rare goods in large quantities. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerald fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is greedy; and revenge
Ideals: Fighting, Justice. Bonds: Rich, Attractive, Enemies. Occupation: Barrister
Voice: Eastern European accent
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 52 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 16 (+3) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Druidic
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 4000 sp.
Manfred Cooper, Male Human [Permalink]
Personal [hide]
Description: This man wears a pastel collared shirt and tan pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt, and sports empty pouches on his belt. He keeps his black hair in a pixie cut. His ears are large.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He invites people to come help in his community garden.
History: Born in the west to a Miller, Manfred learned a great deal about his father's area of expertise. After coming to the age of reason, Manfred took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He tends to his Miller job now, and dutifully fulfills any obligations he has.
Motivation: To find somewhere to settle down; and he is content
Ideals: Philantrophist, Gifted. Flaws: Ugly, Mundane. Bonds: Job. Occupation: Miller
Voice: Eastern European accent
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 8 (-1) | 10 (+0) | 9 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple +3
Possessions: 400 gp.
Hunter Marlowe, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'1". He tends to wear a blue poncho over his likewise colored trousers and shirt, and his gloved hand is found clutching a axe. His silver hair is unkempt and raggedy. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born to a pair of adventurers, Hunter grew up listening to his mother's many stories. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants to meet his childhood hero.
Flaws: Ugly, Addict, Shy. Bonds: Poor, Adventurer. Occupation: Healer
Voice: Farmer accent
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 13 (+1) | 12 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Gomory Beitz, Male Human [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears a fine chain shirt which he covers with blue colored cloaks and clothing. His whole body is exceptionally muscular. His brown hair is drawn into a tight pony tail with a skull scrunchie. He has several tiny ruby earrings on each ear.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: His parents moved while he was still in utero so he is the first generation to be born here. He struck it rich when he found rare goods in large quantities. He moves from town to town, unable to find a place to settle.
Motivation: He is terrified, and will act out of fear; and money/treasure
Flaws: Mundane, Fearful. Bonds: Immigrant, Rich. Occupation: Assassin
Voice: Shortens vowels
Attributes [hide]
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 37 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 18 (+4) | 12 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2700 sp. 1 Average lock.
Odo Cooper, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He very much looks the part of a Roofer. He has moderate length chestnut hair. He wears crescent spectacles with a black brim.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has a habit of throwing himself into exceedingly dangerous situations.
History: Odo was born the youngest of three triplets. He worked as a nervous Roofer and found it very stressful. He now owns his own business.
Motivation: Find a way to reverse the transformation of his brother; and an old rival family wants him found
Ideals: Philantrophist. Flaws: Antagonistic, Impulsive. Bonds: Job, Family. Occupation: Roofer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 12 (+1) | 15 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Infernal, Druidic
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 1 Minor magic item.
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