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NPC Generator

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Advanced [show]


Trym Woods, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears black painted combat armor at almost all times. His auburn hair is drawn into a tight pony tail with a cross scrunchie. His brown eyes lackadaisically let the world flow into them.

Personality: Abrasive and pushy, he has a hard time making friends. He cannot resist a sob story and will often dote over anyone who has one.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Brilliant and gifted he never wanted to apply himself. He now spends his time doing works of charity.

Motivation: He's repulsed by the PC; and he has a crush on the local baker

Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Occupation: Miller

Voice: Hissing voice

Attributes [hide]

Trym Woods, Male Human Fighter 4
Medium (6'1") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 17 (+3)14 (+2) 13 (+1)10 (+0)
Skills Arcana +4
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 1 Darkwood Shield. 1 Half-Plate. 1 Masterwork studded leather. 1 Half-Plate.


Social Check DCs


Percival Dalton, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a fancy grey suit. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. He is very pretty but has cold, dead eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. He would rather hide behind his crafts than deal with other people.

History: Percival lived on a farm with his father, near the main road leading to a nearby town. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Due to his spouse's obsession with being a Healer they were divorced and he won custody of their daughter. He worked as a Assassin, and he later adopted a second daughter.

Motivation: To reunite with his absent father; and his relatives are trying to arrange a marriage

Ideals: Professionalism, Artistic. Flaws: Shy. Bonds: Attractive, Poor, Family. Occupation: Assassin

Voice: Low rumbling, strings words together

Attributes [hide]

Percival Dalton, Male Human Fighter 3
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)10 (+0) 8 (-1)12 (+1)
Skills Athletics +2, Performance +3
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +3

Possessions: 200 gp. Golden yellow topaz (900 gp). 1 Masterwork Thieves’ tools. 1 Disguise kit. 1 Average lock.


Social Check DCs


Trym Burton, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a black coat. His red hair is greying along the sides and has receded to reveal a widow's peak. He has a tattooed face.

Personality: Aggressive, abrasive, and angry, Trym embodies much of what other species detest in the Humans. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. In his 10th year, his parents were killed by a illithids raid, leaving Trym alone in the world. After a stint in an orphanage, he was adopted. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sword.

Motivation: Wants to open a new tavern; and several ex partners dislike his way of doing things and want revenge

Flaws: Antagonistic. Bonds: Enemies, Religious, Adventurer, Job. Occupation: Body Guard

Voice: Shortens vowels

Attributes [hide]

Trym Burton, Male Human Fighter 3
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)12 (+1) 10 (+0)12 (+1)
Skills History +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp. Rose (60 gp). Jet (60 gp). Chrysoberyl (60 gp). 1 Masterwork Musical instrument.


Social Check DCs


Richard Trowbridge, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears bulky tan painted plate armor. He wears a wide-brimmed hat to hide his balding. He is very pretty but has cold, dead eyes.

Personality: Calm and collected, he is a well trained Banker. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born in a small village he learned the ways of the warrior from his mother. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He became a Banker soon after.

Motivation: Expand his business.

Ideals: Extrovert, Fighting. Bonds: Attractive, Job, Family. Occupation: Banker

Voice: Scandinavian accent

Attributes [hide]

Richard Trowbridge, Male Human Fighter 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 12 (+1)13 (+1) 8 (-1)13 (+1)
Skills Investigation +3, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp. Solid gold idol (200 gp). Gold and topaz bottle stopper cork (800 gp).


Social Check DCs


Randal Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He is bald on top and has large black tufts of hair around his ears. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He invites people to come help in his community garden.

History: He was born on a small isolated farm. His mother took him hunting and taught him how to get in the mind of other creatures. He used his abilities to travel the world and help people.

Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Nature. Occupation: Bather

Voice: Creaky witch voice

Attributes [hide]

Randal Cholmondeley, Male Human Fighter 4
Medium (5'8") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)14 (+2) 13 (+1)14 (+2)
Skills Perception +3, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Auran, Terran
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs

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