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NPC Generator

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Advanced [show]


Drogo Thornton, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He wears a fine chain shirt which he covers with black colored cloaks and clothing, marred by beers. His brown hair is heavily combed to the right. His eyes, though not visible through his cowl, are hazel.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He does not believe in violence as a means to an end. He is a dedicated Hunter but believes his peers are too gung-ho.

History: His parents moved while he was still in utero so he is the first generation to be born here. He has had some formal music training, and achieved minor success. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants to get laid; and he seems to be bored by most things

Ideals: Pacifist, Artistic. Flaws: Ugly, Antagonistic. Bonds: Immigrant. Occupation: Hunter

Voice: Spits words with contempt

Attributes [hide]

Drogo Thornton, Male Human Fighter 3
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 17 (+3)11 (+0) 7 (-2)11 (+0)
Skills Investigation +2, Medicine +0
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 20 pp.


Social Check DCs


Godfrey Altham, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He keeps his brown hair in a pixie cut. His hazel eyes peer out from beneath his feathered tan hat.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Godfrey was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Godfrey's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants to work out more often.

Ideals: Fighting, Athletic, Justice. Flaws: Antagonistic, Disease. Occupation: Ploughman

Voice: Raspy

Attributes [hide]

Godfrey Altham, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)12 (+1) 14 (+2)10 (+0)
Skills Insight +4, Nature +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Theodoric Blankley, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'2". He is wearing the road beaten gear of a warrior, and his gloved hand is found clutching a bow. He wears his white hair down. He wears an eyepatch.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He pushes his goals aggressively. He is also a coward if confronted.

History: Theodoric was born the youngest of three triplets. Theodoric was born on a far eastern plains where he grew up under the tutelage of his mother, an expert Farmer. He has been saving his money to try and buy his sister's freedom.

Motivation: Doesn't want to be a Farmer and was forced into it by his family.

Ideals: Fighting, Philantrophist. Flaws: Ugly, Fearful. Bonds: Family, Immigrant. Occupation: Farmer

Voice: Timid voice

Attributes [hide]

Theodoric Blankley, Male Human Fighter 3
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)14 (+2) 14 (+2)10 (+0)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 12
Languages Common, Draconic, Gnome
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Clerebold Hallewell, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His auburn hair is cut short with large spiked bangs in the front. He tend to wears goggles to shield his eyes.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His father was very strict, and drilled into him lessons on being the perfect gentleman. He's also a talented Farmer, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern.

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Job. Occupation: Junk Dealer

Voice: Slurs words

Attributes [hide]

Clerebold Hallewell, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)14 (+2) 6 (-2)12 (+1)
Skills Insight +0, Survival +0
Senses Passive Perception 8
Languages Common, Aquan, Halfling
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Gerald Yeardley, Male Human [Permalink]

Personal [hide]

Description: He dresses in violet turtlenecks beneath a grey coat with tan slacks. His moppish golden hair is in a traditional bowl cut. He tend to wears goggles to shield his eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is harsh and unforgiving.

History: The child of a Bounty Hunter, who enjoyed hunting, Gerald was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is a bit of a kleptomaniac

Flaws: Antagonistic. Bonds: Guardian, Nature, Criminal record. Occupation: Jeweler

Voice: Speaks like tongue is numb

Attributes [hide]

Gerald Yeardley, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 13 (+1)14 (+2) 7 (-2)18 (+4)
Skills Acrobatics +6, Investigation +4
Senses Passive Perception 8
Languages Common, Dwarven, Druidic
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: 400 gp.


Social Check DCs

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