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NPC Generator

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Advanced [show]


Aldous Rutland, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He is portly but not overly obese. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His otherwise smooth face is marked with small tiny scars.

Personality: He is happy with his job as a Architect. He turns his eye from what people do, preferring to live and let live. He is obsessed with finding treasure.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. Like his mother and his sister before him, after school he went straight into learning to become a Architect. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.

Motivation: Meet up once more with his childhood friend; and he'd like to take his coworkers down a peg

Flaws: Ugly, PTSD. Bonds: Poor, Job, Adventurer, Religious. Occupation: Architect

Voice: Speaks with back of mouth

Attributes [hide]

Aldous Rutland, Male Human Fighter 3
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 8 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 7 (-2)13 (+1) 8 (-1)13 (+1)
Skills Stealth +4
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4

Possessions: 400 gp.


Social Check DCs


Simon Tinley, Male Human [Permalink]

Personal [hide]

Description: This man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, and sports empty pouches on his belt. His tied-back hair is white. His eyes are likewise gray. His teeth are white and perfect.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: His parents moved while he was still in utero so he is the first generation to be born here. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He now mingles about in high society.

Motivation: His spouse's relatives view him with great suspicion; and marry his brother to traveling adventurers

Ideals: Passionate. Bonds: Rich, Attractive, Immigrant, Family. Occupation: Shipwright

Voice: Slow speaker

Attributes [hide]

Simon Tinley, Male Human Fighter 4
Medium (6'0") Human, Chaotic Evil (CR 4)
Armor Class 8
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 12 (+1)12 (+1) 13 (+1)10 (+0)
Skills Insight +3, Sleight of Hand +0
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0

Possessions: Brass mug with jade inlays (500 gp). A small bag of saffron. (60 gp).


Social Check DCs


Nicholas Whitby, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He typically wears a sleeveless long coat of deep green leather and dull blue iron scale mail. He has a small bristly mustache and wavy red hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Calm and collected, he is a well trained Seamstress. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was raised by priests from a young age. His childhood dream was to be a Miner, but he was a colossal failure. He became a Seamstress soon after.

Motivation: To be a Miner again; and further expansion of business

Ideals: Opinionated. Flaws: Insane. Bonds: Job, Religious, Mentor. Occupation: Seamstress

Voice: Hollow voice

Attributes [hide]

Nicholas Whitby, Male Human Fighter 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)11 (+0) 13 (+1)14 (+2)
Skills Animal Handling +3, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Theodoric Brownrigg, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of topaz and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'5" when asserting himself. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. He has violet eyes and a black hat with a red feather.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He has money and likes to spend it; and sabotage a competitor

Ideals: Optimist. Bonds: Rich, Adventurer, Job. Occupation: Ploughman

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Theodoric Brownrigg, Male Human Fighter 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 13 (+1)17 (+3) 13 (+1)12 (+1)
Skills Animal Handling +3, Stealth +1
Senses Passive Perception 11
Languages Common, Undercommon, Gnome, Giant
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Guy Dalton, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man dresses in collared shirts and wears a proper scarf over his head, and a wedding ring on his left hand. He has no hair. He has a tattooed face.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. Guy is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Guy was born the youngest of three triplets. While studying, he fell in love. They married and had a son. He left for the north, certain he would find work there.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Passionate. Flaws: Ugly. Bonds: In love, Family, Immigrant. Occupation: Barber

Voice: growls and snarls, animalistic

Attributes [hide]

Guy Dalton, Male Human Fighter 3
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)14 (+2) 6 (-2)13 (+1)
Skills History +4, Medicine +0
Senses Passive Perception 8
Languages Common, Halfling, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 20 pp. Freshwater pearl (6 gp). Malachite (6 gp). Alexandrite (400 gp).


Social Check DCs

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