Alexandre Tatum, Male Human [Permalink]
Personal [hide]
Description: He wears a white coat over a violet low-cut shirt, and a small hat upon his head. He carries a battered rapier and tarnished longsword as well. With a patchy silver beard and wild silver hair. His skin is flawless and his amber eyes scan people very quickly.
Personality: Cocky and sure of himself, he believes he is the best Healer born in the past three hundred years. He is a font of random trivia from the lore and stories he has discovered
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Healer arts, while his mother instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He then took over the family business and is one of the better Healer for hire.
Motivation: He is greedy; and to be a junk dealer again
Ideals: Fighting, Logical. Bonds: Attractive, Job, Rich. Occupation: Healer
Voice: Smooth and feminine
Attributes [hide]
Medium (5'9") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 17 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 8 (-1) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 300 gp.
Alexandre Trowbridge, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a yellow shirt with thin tan vertical stripes and green pants. His hair is black and curly. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born in the east, but his parents moved at a very young age to the west. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature bow.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and to reunite with his old friends
Flaws: Shy. Bonds: Attractive, Adventurer, Immigrant, Criminal record. Occupation: Tailor
Voice: Old thin voice
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 13 (+1) | 11 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 400 gp. 1 Minor magic item.
Cory Garrick, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is dressed in earthy colors with a violet and black handkerchief worn on his left side. His red hair is still thick. His eyes are gray and beady.
Personality: Stoic and calm, he prefers to meditate than take action. He is an amazing painter.
History: Cory lived on a farm with his mother, near the main road leading to a nearby town. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Laborer. He then took over the family business and is one of the better Laborer for hire.
Motivation: He desires power and/or immortality; and obtaining odd cultural human artifacts is his passion
Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Family, Job, Adventurer. Occupation: Laborer
Voice: Spits words with contempt
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 7
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 4 (-3) | 7 (-2) | 11 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple -1
Possessions: 200 gp.
Diggory Berkeley, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is wearing a long, black cloak. He wears his black hair down. He wears crescent spectacles with a black brim.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born in the west, but his parents moved at a very young age to the south. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's in love; and wants his loneliness to end
Ideals: Philantrophist, Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Has a crush. Occupation: Server
Voice: Excited and jittery
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 13 (+1) | 15 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Giant, Auran
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 11000 cp.
Don Abram, Male Human [Permalink]
Personal [hide]
Description: 6'6" and muscular, this northern man is renowned for his bright brown suits and hats. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His eyes are likewise gray. His teeth are white and perfect.
Personality: Cocky and sure of himself, he believes he is the best Map Maker born in the past three hundred years. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with lycanthropy at a very young age, Don has worked very hard to control his curse. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He'd like to take his coworkers down a peg; and to be a barkeep again
Ideals: Athletic, Entrepeneur. Flaws: Disease, Secretive. Bonds: Attractive, Job. Occupation: Map Maker
Voice: Smooth and feminine
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 12 (+1) | 17 (+3) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Gnome, Auran, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 2500 sp. 1 Magnifying glass.
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